
It’s Smarter Than You Think
Despite its tiny footprint, the Kinect is loaded with sensors. To track players in real-time it employs an RGB camera, an infrared camera, five microphones, and a motorized sub-system. All of these systems communicates with the Xbox through either a dedicated port (for the new Xbox 360 S), or a dongle for older models.
It Recognizes Your Identity and Tracks Your Skeleton
What makes the Kinect different from other motion tracking systems like the Wii and the Playstation Move is how it scans its players. Instead of other motion-sensing consoles, the Kinect’s array of sensors maps the room, its characteristics, and its inhabitants—once it rules out stationary objects, the Kinect determines what’s a flesh and blood gamer and what’s a potted plant. And since the software knows the gist of a human form (head, shoulders, various joints), it can effectively distinguish between different people.
The Software Has Been Tweaked Too
Along with the hardware, Microsoft has rolled out some major software updates. The Kinect dashboard serves as the hub for configuring, exploring, and interacting with Kinect-ready content. Though it’s a little barren today, Microsoft says we can expect to see a number of apps leveraging Kinect in the near future. Hellooo voice-activated Netflix app.
There Are Decent Games, Just Not Many
Kinect is launching with a modest selection of 12 games at launch day. Though Kinect Sports and Dance Central were office favorites, the selection of hardcore titles is practically nil. Developers like Lionhead Studios are integrating Kinect-capabilities into existing titles like Fable 3, so we expect more in the future.
It’s Not All Perfect; There Are Limitations
In our tests, Kinect straddles a line between delight and disappointment. In the tight confines of the Gadget Lab (roughly 7 feet deep), Kinect Sports had trouble “seeing” our feet during the soccer mini-game. However, when we moved our setup to WIRED’s kitchen, we gained more space (and motion-capturing reliability), but less voice-recognition accuracy due to the atmospheric din.
See The Kinect in Action
Terrence Russell (@terrencerussell) co-wrote WIRED UK’s November cover story on the Kinect.
For more on the Kinect, please read our extensive coverage on Game Life.
(Photos by Jon Snyder for Wired.com)
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