Tag Archive | "Better"

Screen Size: Is Bigger Better? [POLL]


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Last summer the HTC EVO 4G kicked off the era of jumbo-sized smartphones in style with its 4.3-inch display. Since then the trend has been big, big, and bigger when it comes to high-end handsets, with the average full-touchscreen Android phone now sporting a 4-inch screen. Some devices — the Samsung Infuse 4G comes to mind — push the envelope with 4.5-inch screens and more are on the way. Rumor has it that even the next version of the iPhone could include a screen larger than what can be found on any previous version of the hardware, much to the chagrin of Steve Jobs. Point is, manufacturers continue to move towards larger screens with higher resolutions for enhanced media experiences, though it often comes at the cost of battery life and, some would argue, portability.

So we must ask the question: is bigger really better? Or do you long for the days when 3.7-inches was all you needed to get by? Sound off in the poll below and let us know.



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Disitmo Report Shows Android Market Could Be Doing Much Better For Itself


The Android Market is exploding  at a terrific rate, adding apps and games at an almost exponential rate.  And with 400,000 Android devices being activated every day, things couldn’t be better, right?  Meh… Take it easy.  There’s still plenty of room for improvement.  Plenty of developers are finding it difficult to get exposure make headway against bigger players.

I’m sure you’ve heard before the argument that developers are having a tough time making money on their Android apps.  It seems you can’t even talk mobile app monetization without someone saying that it’s not lucrative on Android like it is for iOS.

Distimo has released a new publication and it takes a look at how apps are faring as a whole, and as compared to other platforms.  Let’s dig into a few bullet points, shall we?

  • Google Maps is the only application with more than 50 million downloads – the all-time most popular application in this store.
  • 96 applications have been downloaded more than 5 million times in the Google Android Market.
  • 20% of all free applications and 80% of all paid applications have been downloaded less than 100 times worldwide to date.

Compared to their Apple counterparts Distimo finds that Android developers have a tough time monetizing using a one-off fee model. Their report that only two paid applications have been downloaded more than 500,000 times in the Android Market worldwide to date.  Contrast that with the App Store where six paid applications generate 500,000 downloads within a two month stretch…in the United States alone.

Further, there are only five games in the Android Market with over 250,000 downloads worldwide while the App Store has ten games with more than 250,000 downloads in a two month period – again in the US only.

One thing to keep in mind is that this report comes from data collected before Google turned on some of the new features in the Android Market.  With increased pressure from Getjar and Amazon stepping into the mix, Google has had to get creative and adopt changes to their store front.  Hopefully the next time Disitimo looks at these figures, they tell a different story.

Disitmo Report Shows Android Market Could Be Doing Much Better For Itself originally appeared on AndroidGuys.

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HTC leaked flagship seen again with better images


htcleak02062011

Looks like the new HTC device that’s been seen in the wild before has made another appearance. At least this time, it’s a nice crisp image giving us a great look at its design and body. The one who took the photo claims that it belonged to a “client” and that it resembles the size of an HTC Legend. Although we don’t really have any other information, we are hopeful that we’ll see more of this device (and others) at MWC next week.

HTC leaked flagship seen again with better images



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Motorola Apologizes For PR Gaffe, Promises Better Bootloader Policy


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Despite Motorola continually making some of the hottest Android handsets – and the pattern continues with the Atrix – some of the most passionate Android fans refuse to become customers because of a “locked bootloader”. Manufacturers locking their bootloader essentially prevents rooting, and when one YouTuber expressed their displeasure, a MOTO employee uncharacteristically shot back, saying:

if you want to do custom roms, then buy elsewhere, we’ll continue with our strategy that is working thanks.

As you can expect, this wasn’t exactly well received by the general Android-loving public. However, the haste of one employee isn’t reflective of a company and Motorola has promptly attempted to patch the problem on Facebook:

Props to the way Motorola is handling the ordeal. They could have just deleted the comments and pretend it never happened. Nope. They manned up and posted an apology. Not only that, but they also announced they’re working on a solution to bootloader annoyances that irritate so many ROM devs and rooters.

Hopefully they follow through on that last tidbit, but until then, nice job turning it around. How do you think this will play out? Just lip service to make your forget their foul-up or will they follow through on the bootloader business?

[Thanks, Trident!]

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Sony Ericsson admits past mistakes, says 2011 will be better


In a move of surprising honesty, Sony Ericsson’s Global Head of Marketing, Steve Walker, has publicly admitted to mistakes he feels his company made in 2010 regarding their Android line. It’s no big secret that many people were rather unimpressed with the decision to ship an Android device with version 1.6 of the OS this late in the game, and rightfully so. Walker had the following to say on the subject.

“It’s important to remember that 2010 was the first year for mass market Android handsets. Yes there had been one or two things out from HTC previously, but when we started to design our 2010 handsets in 2008, nobody really knew the dynamics of the Android smartphone market or even what the smartphone market was going to be.”

I understand that things change in any market, which is why you need to continually adapt as you design and innovate. The bottom line is that shipping the Xperia line with 1.6 was a gigantic mistake, and it cost them dearly. However, Sony is already looking to undo some of these errors in 2011, beginning with their new Arc smartphone. The device does look promising, so we will have to wait and see how it fairs with the general public after last years debacle. Stay tuned .

Sony Ericsson admits past mistakes, says 2011 will be better



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Join the Early Adopters and Help Make HTML5 Better for Everyone


Whenever we write about HTML5 here at Webmonkey — whether it’s something great, like Microdata, or something not-so-great, like the flaw in WebSockets — there is an inevitable comment or two telling everyone that they should wait until HTML5 is done. Some people think even the W3C doesn’t want you adopting HTML5 just yet.

Of course all those people, including the W3C, are wrong. Not only is much of the HTML5 spec well on its way to being finalized, browsers already support much of it. The level of support varies by browser, but HTML5 is very much here today.

The real reason you should use HTML5 now is that early adopters are already helping to make it better, finding bugs and giving the browser makers a reason to fix them.

Mark Pilgrim’s site Dive Into HTML5 is a fantastic resource for learning HTML5 and it’s written in HTML5. Pilgrim recently pointed out that the site’s use of HTML5 and CSS 3 has “led to bug fixes in at least four browsers and one font.”

If we all waited to use HTML5 until it was “done” we wouldn’t know about those bugs. It’s early adopters — like many Webmonkey readers — who are helping to make the web better by using HTML5 today and helping to discover the parts that don’t work in the real world. Browser bugs aren’t always discovered by reading specs or through stress tests like ACID 3, they’re discovered in the wild, on the web. Finding them now means that than in five or ten years when HTML5 is set in stone, it will have fewer problems.

Naturally we’re not suggesting that HTML5 is right for every website. Mainstream sites don’t want to discover bugs, though that hasn’t stopped big names like Nike from jumping in the HTML5 waters.

Maybe some parts of HTML5, like say WebSockets, aren’t quite ready to be used on the New York Times homepage. But smaller sites using WebSockets are helping to pave the way so that eventually sites the size of the Times can use WebSockets and the rest of HTML5 without worrying about bugs.

Not every site needs to live on the edge, but those that do make the web a better place for all the rest.

[Note to the commenters who will inevitably point out that we don't use HTML5 at Webmonkey: those of us that write for Webmonkey do not also write the code that runs it.]

5 Mosaic photo by Leo Reynolds/Flickr/CC

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Sackboy Is Back And Better Than Ever In Little Big Planet 2


Little Big Planet 2 boxA little more than two years ago, Little Big Planet was released to rave reviews. The game was lauded for originality, creativity and – above all else – flat-out fun. Many games might have been undone by all the hype, but LBP ended up exceeding expectations. So it was a no-brainer that we would soon see Little Big Planet 2 and that day is quickly approaching. On January 18, Little Big Planet 2 will be released.

Fortunately, Sony saw fit to get us an advanced copy of the game and after a week of swinging over fire pits, leaping past electrical arcs and endlessly customizing my Sackboy, I can happily say Little Big Planet 2 is better than ever. Read on for a preview of what this genre-breaking game holds in store for you.

On the surface, Little Big Planet 2 isn’t radically different from its predecessor. You still begin exploration from your pod, you can still customize, well, pretty much everything and environments still loudly boast mouthwatering colors and textures you want to reach out and touch. So, it’s very similar, but, at the same time, the game feels bigger and more evolved.

To begin with, Story mode actually has a cohesive narrative and an overall goal this time. As you trot around your globe, you are guided through a story line that boasts incredibly unique territories. For example, early on, a series of levels have a bakery theme. Frosting, cookies, cupcakes, and jam become elements that both aid you and hinder your progress. The Story mode has more than 40 levels, playable by up to four players at once, either online or offline.

Little Big Planet 2 action shot

There are many new elements – stickers, objects, wallpaper and more – but Sackboy also has some new gadgets at his disposal. The grapple hook is back and you’ll be able to throw objects and characters with power gloves and shoot out darn near any object with a customizable Creatinator.

Creation and customization were a big part of Little Big Planet and an even bigger part of the sequel. In LBP2, you are given an ample toolset to build your own levels (and can win more objects and pieces as you complete the Story mode of the game). Along with all the usual materials, the game gives the user Filters to change overall mood and colors with the flick of a switch, holographic materials to create HUDs and the ability to make more complex logic connections that can be hidden away on circuit boards. Plus, it all looks better. Little Big Planet 2 has a revamped graphics engine that makes all the visual elements look more lush and vibrant than ever before.

The possibilities are literally endless: a Space Invaders game, an 8 bit binary calculator, and a level from the recent Mirror’s Edge game are just a few of the 2.5 million user-generated levels available to download and play. (All user-generated levels from LBP can be played on LBP2, along with any downloaded levels or items.) Or you can upload your own and invite others to play. In the sequel, you can even link downloaded levels together, so you don’t have to return to your pod between levels.

Additionally, a new camera system will allow you to make complete cut scenes. Camera position, movement, transition and timings (as well as voice overs) are all up to you. Look for Sackboy versions of popular movie scenes to hit YouTube soon.

The game has a lot to offer. While we finished the Story mode in around eight hours, we still need to go back and collect quite a few goodies. But even Story mode offers a lot of replay value. While I enjoy trying to attain 100%, my kids like decorating the levels with stickers and aren’t really concerned with reaching the end. (I should mention that any LBP game session is littered with endless amounts of giggling, while everyone sits around watching the others play.)

But even when you’ve found every bubble, sticker and hidden object and you’ve broken every record and set every high score, there is still a virtually endless amount of gameplay. You could spend years playing community generated levels and still never reach the end. These never-ending game options, coupled with the astounding visuals and wonderful opportunities for creativity (and flat-out fun) make Little Big Planet 2 one of the best games you can pick up this year.

Little Big Planet 2 is $59.99 and available exclusively on the PlayStation 3. The game will be released on January 18.

Disclosure: Sony sent GeekDad a review copy of this game.

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Theme: Slightly better Gingerbread for Nero v3


We took a look at Team Whiskey’s latest ROM entitled, Nero V3, for the T-Mobile Vibrant. I am sure many of you have flashed this amazing ROM and I hope you have all had great success with it like I have. As with all great ROM’s, someone out there will take it and make it better, even if it is only via a theme addition.


Themer jdanisevich, has put together a great little modification for the Nero ROMs. He claims it’s not really a theme. He is right. There are only a few slight modifications that have been done that add just enough newness to make the ROM even better. Here is the official statement from jdanisevich:

First off I’d like to give a HUGE thanks to Jocelyn of Team Whiskey for letting me use her images for my accurate battery mod. A lot of GB theming fixes in this version including 3G icons when not in use, WiFi signal strength now displays correctly (this was broken in Nero v3, not just my themes), added back TWiz text selection as it’s easier to use, lots of various icon fixes, and most importantly Jocelyn‘s accurate battery mod. Removed 5 bar signal strength mod that was in the beta until I can find a way to get it to work properly with the Nero v3 framework. Made from and for Nero v3, may be back compatible, currently unconfirmed. (If you would like to test back compatibility, please make sure you are familiar with adb, or know how to make an update.zip of your original framework-res.apk. If it doesn’t work you may be stuck in a bootloop, so be ready to fix it just in case beforehand. I am not responsible for any soft-bricking you experience, or damaged or lost files/data from having to reflash without making a backup.)

What really makes me happy about this “Theme” and developer, is he takes great care in giving you plenty of options plus all restore files to revert back if you aren’t happy. Makes trying it out pretty painless. The two main changes that I have noticed in these files are the flying animations, which are really cool, and the battery mod that delivers the percentage in the status bar.

The developer has also added a list of other “Goodies” on his page if you are interested. WiFi Calling app that works, Fully working themed Swype, Modified Camera for FFC, MMS Notification mods and even a few boot screens..

If you are interested in adding just a little twist to your already awesome Nero ROM, head on over to jdanisevich xda-developers page and skim through what he has available.

Happy flashing everyone.

Source: xda-developers

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Google tools for better searches


Google tools for better searches Google is so well known for Web search that its name is now a verb, but the company does not limit itself to that one role. Some of the many tools and services that Google provides include different ways to search the Web, graphics tools (such as SketchUp), and experimental concepts (such as Image Swirl). All of these products draw on Google’s extensive experience in sorting, searching, and cataloging information.




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Firefox 4 Beta 8 Arrives With Faster Graphics, Better Sync


Mozilla has dropped the eighth beta release of Firefox 4. Originally intended as a quick update to fix some issues on beta 7, Firefox 4 beta 8 actually brings over 1,400 bug fixes, some improvements to the new add-ons interface, better syncing and more hardware accelerated WebGL support. There’s also a beta update for Android and Maemo mobile phones, which we’ll look at later.

If you’d like to take Beta 8 for spin on your desktop, head over to the Mozilla beta downloads page. It’s been a very long development cycle for Firefox 4 — the final version is still a couple of months out, since once the betas are done, Firefox 4 moves into the release candidate stage. However, the enhancements being made over versions 3.5 and 3.6 are substantial, and these releases are stable enough to use in day-to-day browsing, so it’s not like we’re waiting a long time for nothing. We can reap the rewards well before the official release date.

The improvements to Firefox’s new sync feature — which syncs bookmarks, browsing history, user preferences and open tabs between both desktop and mobile versions of Firefox — make signing up and starting sync easier for new users. Most of us use multiple screens every day — one or two computers, and at least one smartphone with a web browser — keeping it all in sync is increasingly difficult. That’s where Firefox’s sync tools come in and the streamlined sync interface makes it even easier to pick up where you left off, no matter what device you’re using.

The sync updates in Firefox 4 beta 8 coincide with similar improvements in Firefox Mobile 4 beta 3 for the Android and Maemo mobile platforms.

Firefox 4 beta 8 now supports WebGL on more graphics cards across both Mac and Windows operating systems. WebGL bridges the gap between HTML5 tools like the new Canvas tag and OpenGL, an OS-native graphics engine, to speed up HTML5 web apps and animations. If you’d like to see the new WebGL support in action, grab Firefox beta 8 and head over to the Flight of the Navigator demo page, or check out the release notes page which has a video of the demo.

The latest beta isn’t just faster with HTML5 graphics either. Although Mozilla hasn’t released any precise speed figures, in our testing, the start up time was faster than beta 7 and general browsing felt snappier as well.

The new Firefox Add-ons page

Firefox 4 beta 8 refines the main add-ons page (which is now a page, rather than a separate window, a nice improvement). The URL bar has been removed for the add-ons page, and the button design has been revamped. Although the new, slicker-looking buttons do make the interface a bit nicer, add-ons are still variously referred to as “extensions” and “add-ons.” You can see which “extensions” you have installed, but then you “Get Add-ons.” Firefox veterans aren’t likely to even notice the difference, but it could be confusing for new users.

The list of bug fixes for this release is extensive, but Mozilla’s nightly builds have already been renamed to beta 9, which means we’ll see at least one more, possibly two more beta releases before Firefox 4 arrives in final form. Mozilla hasn’t set an official release date for Firefox 4 yet, but it’s expect to arrive sometime in early 2011.

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You’d Be Hard Pressed to Find a Better Cord-Free Iron


When it comes to keeping a tidy living space, there isn’t much I won’t do. Taking out the garbage? Washing the dishes? Vacuuming? All fine by me. But ironing? Now there’s a wrinkle in my psyche that just can’t ever get pressed out. The tedium, the constant steaming, the ever-challenging cordplay as you navigate your rumpled garments. You pull out an iron, and I run.

That is, until I laid my wrinkle-wary hands on Panasonic’s NI-WL600, a cordless model that not only provides better, faster ironing than my years-old $20 Target purchase, but also the freedom of 360-degree motion that has me reconsidering my longtime aversion to the sight of a standup ironing board.

The NI-WL600 relies on a docking station that leaves a minimal footprint, even if you prefer to leave it sitting on the far end of your board. Three heat levels and three steam preferences are easily accessible atop the iron and provide for quick preference-changing for moving between cottons (high), wools (medium) and acrylics (low). And carrying the operation from your closet to the board is easy, thanks to the handled, snap-top lid that hooks to the underside of the docking station.

Aside from the accessibility that it allows, the NI-WL600 is excellent for all your basic, ironing needs. Straightening my cotton shirts was never easier. Denim jeans were a dream. The way the football-shaped head of the iron moves around and into the tiniest corners made removing wrinkles from a load of shirts — dare I say? — fun. That I could plow through my batch faster and without needing the kind of slight-of-hand skills that’d make Ricky Jay blush was a joy.

Still, these results don’t come that easy. I had to liberally and constantly press the steam button in order to get the kind of vaporization that smooths out the most stubborn of wrinkles.

This, in turn, means I had to refill (several times) the diminutive water tank, which requires a forceful snap-on in order to reconnect to the iron. If you want to change the heat setting, you have to reconnect it back to the dock first, but you won’t go too long without doing that anyway, since wireless connectivity means heat immediately starts lowering from the moment you remove the iron from its plugged-in base.

The water tank also has a few shortcomings. First, it’s got a tiny hole on top that makes refilling from the faucet nearly impossible, lest you prefer soaking the entire tank in the process. And since you’re focusing entirely on pouring into the water-bottle straw-size hole, you can’t keep your eye on the tank itself to know if you’ve filled it past the maximum level.

But these are relatively small quibbles compared to the freedom I experienced without having to play cat’s cradle with my old model’s always-in-the-way cord. And for only $100, it’s worth it to pony up for this rather than plunk down a lone Andrew Jackson for some rinky-dink brand. Once I got myself past the minor hindrances and imperfections, I had a wrinkle-free wardrobe of pristine pressed shirts and pants.

Never did I think ironing could be more than a boring chore, but the NI-WL600 has sure set me straight.

WIRED 360-degree functionality allows for increased range of motion. Steaming and wrinkle removal is top-notch.

TIRED Steam button needs to be constantly pressed during operation. Water tank is small and needs frequent refilling.

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Building Better HTML5 Games With Canvas


Canvas drawing speeds in Firefox 4 beta 7

The Canvas element is one of the most exciting parts of HTML5. It gives web developers a blank slate to create animations, games or even interactive video elements, all of which previously required plugins like Flash or Silverlight.

Canvas is not, however, a panacea — just because you can does not mean you should. Canvas-based animations can slow down pages, send your PC’s fan into overdrive and produce stuttering, frame-dropping ugliness. The stunning HTML5 experiment The Wilderness Downtown, was indeed very cool, but it also nearly crippled even the newest PC hardware.

As with most programming, the trick to using HTML5’s canvas element is knowing how to optimize your code so it works within the limits of today’s browsers.

We’ve looked at some tips and tricks for working with canvas in the past. At Mozilla’s recent Open Web Gaming conference, Ernesto Jiménez, lead developer at gaming company Six to Start, outlined some more handy tips for building canvas-based HTML5 games.

While a few of these tips are specific to games, in general they’re simply good ideas for anyone working with the canvas element — whether it’s games, animations or graphs.

Jiménez’s covers tips like drawing new elements offscreen and then copying them into your onscreen canvas to avoid flickering animations, and minimizing processor-intense operations like getImageData or fillText. He also talks about how to break up your animations into multiple canvas elements for smaller, faster graphics.

Jiménez’s slideshow gives a basic overview of the tips, but there’s also a video of the talk which includes a bit more detail on why these tips are helpful:

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Strict Mode in Android 2.3 Gingerbread helps developers make better, leaner apps


In the slew of new things to be included in Android 2.3 Gingerbread, here’s one that the devs will love. It’s a new feature called “StrictMode”, and is designed to monitor an app as it works and watch for calls, commands, or other app functions that could end up slowing things down on your device. According to the Android Developers Blog, it is made to:

  • detect disk writes
  • detect disk reads
  • detect network usage
  • on a violation: log
  • on a violation: crash
  • on a violation: dropbox
  • on a violation: show an annoying dialog

So what does this mean, specifically? It means that developers will now be able to find out what causes slowdowns and bottlenecks in their apps that would ultimately cause an app to crash or force close. This means a better app experience, and more stable apps in general for the end user. Looks like Google is all about the apps, and they plan to stay that way. Be sure to let us know your thoughts in the comments!

Strict Mode in Android 2.3 Gingerbread helps developers make better, leaner apps



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Book Review: For Better: The Science of a Good Marriage


LEGO Wedding Cake Toppers

Cake Toppers photo by WordRidden via Flickr. Used under Creative Commons License.

Half of marriages end in divorce—true or false?

False, as it turns out. The actual divorce rate is much lower—for college graduates married in the 1990s, it’s about 16%, a far cry from the 50% touted by conventional wisdom. As you’ve probably learned, conventional wisdom is often wrong about a lot of things. But when it comes to marriage—that commitment that we make “for better or for worse”—we often have little more than conventional wisdom, traditions and anecdotal evidence to go on.

For Better book coverFor Better: The Science of a Good Marriage, by Tara Parker-Pope, aims to change that. The book is an exploration of a diverse array of studies that have been done about marriages, relationships, sex, parenting, flirting and more, and it’s meant to provide evidence-based answers rather than “well, it feels right” advice.

When I first read about For Better, I was hoping it would be like NurtureShock, only for marriages. Like NurtureShock, this book is based on scientific studies—however, the focus of the parenting book was on areas in which conventional wisdom was wrong, making almost every chapter an eye-opener. For Better, while it’s a great book on what makes marriages work or fail, didn’t always surprise me with its findings. Maybe that’s a good sign for my marriage, but it meant that the book wasn’t as compelling a read and it took me a while to work through it.

However, despite the fact that it wasn’t an exciting page-turner, I’d still consider For Better recommended reading for GeekDads and GeekMoms—indeed, for anyone contemplating marriage (or divorce). Parker-Pope, a journalist for the Wall Street Journal and The New York Times, became interested in the science of marriage when her own marriage of seventeen years ended in divorce. She had written often about medicine and disease, and knew a lot about finding evidence-based answers to health questions, but she couldn’t find something similar for relationships and was disappointed by “relationship experts” and self-help books. Instead, she turned to science, and found that there’s actually a wealth of knowledge if you know where to look.

Back to that divorce rate, for instance: risk of divorce is influenced by a variety of factors, including your age when you marry, level of education, and even the decade you got married. People who got divorced decades ago are more likely to get divorced than recent newlyweds. The reason for this may partly be due to the changing nature of marriages—as more of a partnership than a relationship of economic support—as well as other trends which Parker-Pope addresses. When you think of the success or failure of a marriage as having about the same odds as a coin flip, it doesn’t necessarily encourage you to do something about it if things take a turn for the worse; perhaps knowing that most marriages succeed would make a difference in how you respond to difficulties.

The truth is, we all marry “for better,” right? Nobody enters into this thing hoping that it’ll make their lives worse. And the science shows, most of the time, there are tremendous benefits to marriage: longer lifespans, better health and more wealth. But there are also conflicts that arise: money issues are high on the list; infidelity; chore wars; and, of course, the roller coaster that is parenting.

For Better walks you through all of this, citing studies and statistics, and offering some simple quizzes to diagnose the health of your own relationship and offering practical steps towards making improvements where needed. It teaches you how to fight well and how to resolve conflicts, how to improve your sex life, how to lower your risk for divorce. For myself, I thought two chapters were particularly interesting: the one on parenting gave some insights about the effects of children on a marriage, good and bad; another chapter talked about gender roles and power struggles, which was particularly interesting to me as a stay-at-home dad with many of my responsibilities reversed from the traditional model.

Some of the studies are things that you may have heard in sound-bite form: eye-rolling is a strong predictor of divorce; the first three minutes of a fight are the most important; it takes five positive interactions to counter one negative interaction. What’s different about For Better is the way that it digs into the research and really explains what that means. Unfortunately, not even science has all the answers: there are places where the book discusses the results of a study but the causation is still unclear. In these cases Parker-Pope does her best to give a solid analysis but in the end you’re left to judge for yourself.

Marriage books are a hard sell—either you think your marriage is great so you don’t need to read them, or you think your marriage is in trouble but you doubt a book could really change anything. For Better is great because it gives you a way to assess the health of your marriage and find its strengths and weaknesses, and then offers concrete steps towards addresses the problem areas.

Wired: Relationship advice backed by evidence instead of anecdotes; Parker-Pope is good at giving a clear, easy-to-understand explanation of the science.

Tired: Not always an exciting read; some scientific studies show correlation but don’t prove causation, leaving you with inconclusive evidence.

Disclosure: GeekDad received a review copy of this book.

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Remains of the Day: ‘Tis better to give than receive


Remains of the Day: 'Tis better to give than receive We’re all about giving today: Zuck’s giving away his virtual fortune, Costco’s giving up Apple products, Apple’s trying to give Steve Jobs a small check, and Chinese housewives are trying to give the gift of black market iPads.




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Disney’s Guilty Party — Better With Company


I know, it’s blasphemy for a Geek parent to admit this but I don’t often play video games, with or without my kids. I’d rather read or write and leave the gaming to them.

Screenshot from Disney Guilty Party, copyright Disney Interactive Media

When we bought a Wii a couple of years ago, I was finally on board, at least with the sports games, and I’ve been on the lookout for games I can enjoy. So I was pleased to get a review copy of Disney  Guilty Party, a Wii-only game. It reminded me of my board game favorite, Clue. Here was a chance to play another version of it with the kids.

After testing it out with my eleven-year-old twins, however, I think I’d prefer to go back to the board game.

Guilty Party has a nice setup. The Dickens family of detectives gather together in a house to solve a mystery. In that, it is very much like Clue as the detectives move from room to room to uncover clues to solve the mystery. This includes finding hidden objects, interrogating suspects, and keeping a notebook to track clues and solve the crime.

I loved the range of detectives available, from the smart and savvy Phoebe to the younger kid detectives to the Miss Marple analogue and, my favorite, Max–who I promptly dubbed Harvey Bullock.

There’s a prologue to the game that teaches various interrogation techniques, such as tickling, bribery, and following a suspect’s eyes, an introduction to the notebook and the basis of how to move the characters around. I enjoyed the prologue and became absorbed in the mystery. There’s also a fun moment when you can accuse your suspect.

So far, so good.

Unfortunately, the  mini-games that you must to play to uncover the clues were a sticking point.

Some of the mini-games are very, very simple such as picking a character’s favorite food. But some of them seem almost impossible, such as opening a safe, which did not respond well to our efforts to manipulate the Wii controller. We just kept getting an error message. Initially, my twins complained there wasn’t enough time to do any of the mini-games but I discovered that the time limits could be adjusted and I highly recommend that, especially when playing with kids. Still, even with that problem solved, we also found it’s easy to get stuck in the game by not having the right card. For instance, I needed a particular card to unlock a room that held the final clue and it took forever. I It wasn’t very enjoyable either as I had to do the same thing over and over again.

I realize there’s a fine line between a challenging game and a frustrating game but that went over the line for me.

If you’d like to  try this game, especially since it’s received glowing reviews in other quarters, I’d recommend that it be enjoyed with multiple players as it’s not much fun alone. It t could turn out to be frustrating to younger children so be prepared to help them.

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Chrome 7 Arrives With Bug Fixes, Better HTML5 Support


chrome logoIn keeping with its recently accelerated release schedule, Google has released version 7 of its Chrome web browser for Mac, Windows and Linux. The latest release of Chrome offers hundreds of bug fixes and under-the-hood improvements like an updated HTML5 parser, but is light on the new features.

Chrome users should get the update automatically, but if you’d like to download the new version directly, you can grab the browser from the Google Chrome download page.

The big news for this release is the huge number of bug fixes — hundreds have been fixed, though hundreds are still waiting. There are a few new features, like support for the HTML5 File API, which allows sites and web apps to read the content of local files. This should be a boon to web apps that rely on that feature. Also new is the ability for Chrome 7 to upload complete folders from your PC — very handy if you’ve got a lot of files to attach to an e-mail or dozens of pictures to upload. Unfortunately, the new feature relies on the HTML5 forms, which very few sites are using at the moment.

There’s also some new AppleScript support in the Mac OS X release, which means you can script Chrome or use it with OS X’s Automator tool.

Two things you won’t find in the stable release of Chrome 7 are the Hardware Acceleration and “Tabpose” features we looked at in the developer release. Both features are currently available in the developer builds of Chrome 8, though they may not make it to the stable release category until Chrome 9.

See Also:

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N8 tips & tricks: Take better portrait shots with your 12 megapixel camera phone


I am having a good time with the Nokia N8 camera and by having such an amazing camera with me all the time I am trying to figure out ways to capture great photos and also keeping my eye out for opportunities. I just read a nice article that shows you how to take a professional portrait picture with the N8 and recommend you check it out. The photo they took with the N8 is quite impressive and at the end of the post there is a bullet list of ways to take an excellent portrait picture.

Most of the time I just use the auto mode when taking photos, but it seems if you dive into the settings a bit more you can capture more amazing photos so I plan to educate myself more about the options available. Like the article mentions I always seem to have a face that’s too dark and a background that is too bright and now know techniques (like changing the exposure) to help fix this in the future.



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Learn basic exposure settings for better photos


Use your camera’s LCD, histogram, and exposure compensation control to set the optimal exposure for your shots.




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Cold-Weather Wetsuits for Bigger and Better Waves


Product: Endless Winter

Manufacturer: Roundup:

Wired Rating: 0

Summer is for dilettantes. Surfing is increasingly becoming a winter sport, since the cold-month storms bring bigger and better waves. We tested four new cold-weather suits to see which would keep you shredding, not shivering.

1. O’Neill Psychofreak

The designs of wet suit pioneer Jack O’Neill have been soaking the competition ever since the early ’50s. The Psychofreak offers a number of subtle refinements to the standard design: sealed wrist and neck openings, premium closed-cell neoprene, a (mostly) watertight zipper, and a plush lining. The result is one of the warmest unpowered suits on the market.

WIRED Easy on and off. Patented zipper-bib will funnel interior water away from the body. More details than a Wes Anderson flick: abrasion-proof neck closure, small leg pocket for car key, and polyurethane sealant on every seam.

TIRED Design complexity can backfire: Easy to put a leg through that patented bib while suiting up—especially in the groggy darkness of an early-morning dawn patrol. Not that we did this.

$530, oneill.com


2. XCEL Infiniti Drylock

Made of plump, air-pocketed neoprene with a comfy inner liner, the XCEL was the warmest unpowered suit in our test. It was also harder to get into and out of than a 20-foot shore break. The supertight “drylock” neck and wrist closures more than live up to their name, keeping water out but also completely locking you into the suit. We love surfing too, but come on—you’ve gotta leave the beach eventually.

WIRED Layer of fuzzy bamboo fabric bonded to the inside works just as well as the wool that other suits use, without the scratchiness.

TIRED Poking your noggin through the collar can be particularly vexing. Lining can conspire against you—it’s almost impossible to get the thing on if you’re the slightest bit wet.

$440, xcelwetsuits.com


3. Matuse Tumo

Matuse is a boutique outfit that focuses on build quality and materials: Its suits are cut from the highest-quality nitrogen-blown, titanium-coated, limestone-based geoprene instead of what it calls “mouse-pad rubber.” OK, sure. We loved the way it fit—others have a suit-of-armor feel, but the Matuse makes you feel like you’ve been dipped in plastic. After a long, cold morning, though, we were longing for mouse-pad rubber.

WIRED Won’t waterlog, making it much lighter than a standard suit when wet. Exceptional cut and fit. Easiest to paddle and pop up in—like not wearing a wet suit at all.

TIRED Like not wearing a wet suit at all: Warmth-for-mobility trade-off worth it only for exceptionally hardy, performance-oriented surfers.

$475, matuse.com


4. Rip Curl H-Bomb

The H-Bomb represents the wave of the future: powered wet suits. Twin, rechargeable lithium-ion batteries in the lumbar pouch provide enough juice to stay warm in frigid waters for up to two and a half hours. The heating element is localized on your back, and the theory is that the heater will warm the water sloshing around inside the suit. If you’re surfing in Arctic waters, keeping your torso warm is vital to staving off hypothermia. But otherwise, you might feel like a total dork walking around with a bunch of electronics stuffed down your swim jumper.

WIRED Batteries pump out an incredible amount of warmth—up to 124 degrees Fahrenheit.

TIRED In practice, it can feel like someone is ironing your spine.

$1,000, ripcurl.com


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Google Music & Google TV means even better Android integration



Google’s foray in the phone operating system industry is booming.  The growth of Android, along with the abundance of “DROID” advertising has helped launch itself into the forefront of consumers who seek an alternative to the white walled garden, and of AT&T.  While Android’s speed of development has been great, there is definitely one area that can be improved upon still:  Media.  I’m not just talking Android’s lackluster default media player (at least we have alternatives), but the way you obtain, organize, and manage your music and videos.  Now, I don’t believe Android NEEDS an iTunes equivalent, I’m quite contempt with manually transferring my media, but it would make some things easier.

The fact that Google is looking to launch Google Music with their next update, code-named Gingerbread – aka, Android 3.0 , gives us a good indication that they wants to be your to go to gadget for tunes. On top of that, Google TV is making great strides with it’s partnership with Logitech, showing off a Harmony Remote app for Android.

While not many details are known to us yet, the fact that Google is looking to launch Google Music, and Google TV, means even tighter integration to Android.  So stop playing Angry Birds beta for just a second and take a stroll with me to the possible future….

  • Manage and organization of your media with the database powers of Google’s search
  • One stop access to downloading music, tv, & movies
  • Google TV integration for transferring TV shows & Movies to your phone or tablet
  • Wireless/Wifi Syncing of new media content

What other possibilities can you imagine? Let us know in the comments.

View full post on Google Android News Android Forums

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My Verizon Mobile updated with new look and better features


My Verizon Mobile for BlackBerry

The My Verizon Mobile app has been updated with some newness that includes a better look and some new features. The app, which is available on most Verizon devices, allows you to easily check out your account information and more on the go right from your device. Features include:

  • View minute, message and data usage
  • Adjust allowance minutes on current plans
  • Make one-time payments and set up and maintain auto-pay
  • View upgrade eligibility and contract end date
  • Manage Friends & Family numbers

Users can also manage their account information, check balances, change address and use Family Locator. The updated version of My Verizon Moible is currently available for the Storm and Storm2 with rollouts to other devices coming in the next few months.

CrackBerry.com‘s feed sponsored by ShopCrackBerry.com. My Verizon Mobile updated with new look and better features

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Tips and Tricks for Better HTML5 Canvas Animations


HTML5If the latest flashy HTML5 experiments have you fired up to experiment with HTML5’s canvas element yourself, one seasoned developer has some advice for newcomers — particularly those coming from Flash backgrounds.

Hakim El Hattab, whose experiments with HTML5 were featured in our round up here on Webmonkey earlier this week, has a short, instructional write up on the Canvas tag that includes some tricks to make your JavaScript experiments run smoother and faster.

Perhaps the most useful tidbit in the article is that “bitmap operations are very processing expensive,” and whenever possible you should reduce and reuse as many pixels as you can between frames. While browsers are getting faster, optimization will always be key (the same is true of Flash animations).

Another thing Hakim recommends you keep in mind if you’re coming from a Flash background is that, “unlike the Flash Player’s redraw regions, this management of ‘dirty rectangles’ needs to be done manually for canvas.” Think of it as garbage collection — like C or C++, you’re in charge of cleaning up after your code when it comes to redrawing in Canvas.

Along the same lines is his tip for clearing your canvas: just reset the width and height. This is also good know if you want to avoid clearing your canvas.

The advice is good for those who have some experience drawing with JavaScript in canvas tags, but if you’re totally new to the animation possibilities in HTML5, we’d recommend starting with Mark Pilgrim’s online book Dive into HTML5, which has an entire section devoted to Canvas. Once you’ve mastered the basics, this handy HTML5 Canvas cheat sheet is good to keep on hand for looking up the various methods and attributes available.

See also:

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Tip and Tricks for Better HTML5 Canvas Animations


HTML5If the latest flashy HTML5 experiments have you fired up to experiment with HTML5’s canvas element yourself, one seasoned developer has some advice for newcomers — particularly those coming from Flash backgrounds.

Hakim El Hattab, whose experiments with HTML5 were featured in our round up here on Webmonkey earlier this week, has a short, instructional write up on the Canvas tag that includes some tricks to make your JavaScript experiments run smoother and faster.

Perhaps the most useful tidbit in the article is that “bitmap operations are very processing expensive,” and whenever possible you should reduce and reuse as many pixels as you can between frames. While browsers are getting faster, optimization will always be key (the same is true of Flash animations).

Another thing Hakim recommends you keep in mind if you’re coming from a Flash background is that, “unlike the Flash Player’s redraw regions, this management of ‘dirty rectangles’ needs to be done manually for canvas.” Think of it as garbage collection — like C or C++, you’re in charge of cleaning up after your code when it comes to redrawing in Canvas.

Along the same lines is his tip for clearing your canvas: just reset the width and height. This is also good know if you want to avoid clearing your canvas.

The advice is good for those who have some experience drawing with JavaScript in canvas tags, but if you’re totally new to the animation possibilities in HTML5, we’d recommend starting with Mark Pilgrim’s online book Dive into HTML5, which has an entire section devoted to Canvas. Once you’ve mastered the basics, this handy HTML5 Canvas cheat sheet is good to keep on hand for looking up the various methods and attributes available.

See also:

View full post on Webmonkey

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