Tag Archive | "Game"

Why Rovio Angry Birds is Failing at the Mobile Ad Game


angry birds ad dollars

When it was announced that Rovio was venturing into a new advertising area by allowing video ads to display during Angry Birds gameplay, I thought that was a little over the top, as did MANY other Android Angry Birds fans. As it was, ads appeared at the bottom of the screen already, and can cause the game to display serious lag at times, making it somewhat frustrating to continue playing.

This is from an Angry Birds fan who posted their similar trials with the ads;

Angry birds seasons works well on my cliq with android 2.2 needs a paid version without ads because the ads do make it lag and certain ads lag it so bad it is unplayable. Cant dissable data because the game wont even run. Please make a paid version for android.

I know, I know…”the game was free, what are you crying about?” Well, yes, the game was free. But I can’t wait for the paid version to come out for Android. I’ll pay $2.99 to have no ad interruptions while I’m smoking some green pigs, no problem at all. Fact is, the ads are just plain annoying! Rovio hit gold with it though, and because of that, it’s only going to get worse, as this forums users have all agreed on as well.

Such as, when I’m playing Angry Birds on my Android device, the last ads I care to see are Windows Phone 7 ads! Seriously Rovio, either Microsoft has paid you an obscene amount to violate the sanctity of my Android mobile home, or your marketing department has failed miserably by trying to hit the wrong target audience with your video ad campaigns.

Newsflash Rovio – Android users…don’t want to watch Windows Phone 7 ads…especially while they’re trying to play your game.

If playing Angry Birds has you frustrated, let us know in the comments below. Maybe, just maybe Rovio will rush out the paid version for Android and make another $10 million.

Why Rovio Angry Birds is Failing at the Mobile Ad Game



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Alchemy Game Guide: All 330 combinations in Alphabetical Order


Alchemy has quickly become one of those games that people talk about. I have had friends ask me how far I have gotten, or if I know how to make a certain elemental combination. Its not only highly addictive but it also a great conversation starter. If by some crazy chance you have never heard of Alchemy, then I suggest you read our original review we posted a few months back. You can also download the game at the bottom of this post.

I would recommend that you only resort to using this list if you are balding from frustration, otherwise you’ll just spoil the game.  With all that said, here are all 330 combinations in Alphabetical order:

  1. 1UP= life + mushroom
  2. Air= starter
  3. Airplane= air + car
  4. Alcohol= fire + water
  5. Alcoholic= man + beer/vodka/alcohol
  6. Algae= life + water
  7. Aluminium = Airplane + Metal
  8. Arable= earth + tool
  9. Arms= metal + tool
  10. Ash= fire + snake
  11. Ash Tray= ash + glass
  12. Assassin= man + poisoned weapons
  13. Avian Flu= flu + bird/chicken
  14. Bacon= fire + pig
  15. Bacteria= life + swamp
  16. Bar= brick house + beer
  17. Barbecue= fire + meat
  18. Bat= bird + vampire
  19. Batman= man + bat
  20. Beach= water + sand
  21. Bear= beast + forest
  22. Beast= earth + lizard
  23. Beaver= dam + beast
  24. Beer= alcohol + wheat
  25. Beetle= earth + worm
  26. Berry= grass + fruit
  27. Bicycle= wheel + wheel
  28. Bird= air + egg
  29. Bitumen= kerogen + pressure
  30. Blood= beast + hunter
  31. Boat= water + wood
  32. Boiler= metal + steam
  33. Book= feather + paper
  34. Bow = Robin Hood + Arms
  35. Bread= dough + fire
  36. Brick= clay + fire
  37. Brick House= brick + concrete
  38. Butterfly= air + worm
  39. Cactus= desert + tree
  40. Cancer = Cigarettes + Man
  41. Car= cart + combustion engine
  42. Caramel= sugar + fire
  43. Carbon Dioxide= oxygen + man
  44. Carmine= cochineal + fire
  45. Cart= wheel + wood
  46. Cat = Hunter + Mouse
  47. Caviar= fish + fish
  48. Cement= clay + limestone
  49. Cemetery= grave + grave
  50. Ceramics= clay + man
  51. Champagne= wine + soda water
  52. Chariot= warrior + cart
  53. Cheese= quark(cheese) + fire
  54. Chicken= egg + life
  55. Christmas Tree= tree + lightbulb
  56. Cigarettes= paper + tobacco
  57. City= skyscraper + skyscraper
  58. Clay= sand + swamp
  59. Cloth= tool + wool
  60. Clothing= cloth + man
  61. Cloud= air + steam
  62. Coal= fire + tree
  63. Coca-Cola= soda water + carmine
  64. Cochineal= cactus + beetle
  65. Coffin= corpse + wood
  66. Combustion Engine= steam engine + gasoline
  67. Concrete= cement + water
  68. Continent = Country + Country
  69. Country = City + City
  70. Corpse= fire + man
  71. Dam= brick + water
  72. Desert= sand + sand
  73. Diamond= uncut diamond + tool
  74. Diet= man + yoghurt
  75. Dinosaur= earth + egg
  76. Dough= flour + water
  77. Dragon= fire + flying dinosaur
  78. Dust= air + earth
  79. Earth= starter
  80. Ectoplasm= ghost + energy
  81. Egg= life + stone
  82. Electric eel= snake + electricity
  83. Electric Ray= fish + electricity
  84. Electricity= energy + metal
  85. Energy= air + fire
  86. Explosion= gasoline + fire
  87. Faberge Egg = Egg + Diamond
  88. Farmer= man + seed
  89. Fat= man + pig
  90. Feather= bird + hunter
  91. Fern= moss + swamp
  92. Fire= starter
  93. Fire Elemental= fire + life
  94. Firearms= arms + gunpowder
  95. Firefighter= hero + fire
  96. Firefly= light + beetle
  97. Fish= bacteria + plankton
  98. Fisherman= hunter + fish
  99. Flour= stone + wheat
  100. Flower= water + seed
  101. Flu= air + bacteria
  102. Flying Dinosaur= air + dinosaur
  103. Fondue= cheese + fire
  104. Forest= grove + grove
  105. Fossil= dinosaur + earth
  106. Frankenstein= corpse + electricity
  107. Frog= lizard + swamp
  108. Fruit= tree + farmer
  109. Fugu = Fish + Poison
  110. Gasoline= petroleum + pressure
  111. Genie= lamp + ghost
  112. Geyser= steam + earth
  113. Ghost= ash + life
  114. Ghostbusters = Ghost + Hunter
  115. Glass= fire + sand
  116. Golem= clay + life
  117. Grape= earth + wood
  118. Grass= earth + moss
  119. Grave= earth + corpse
  120. Grove= tree + tree
  121. Gunpowder= dust + fire
  122. Hen Coop= chicken + hut
  123. Hero= dragon + warrior
  124. Hospital= brick house + sick
  125. Hourglass= glass + sand
  126. Hunter= arms + man
  127. Hut= man + stone
  128. Hydrogen= water + electricity
  129. Ice = Water + Glass
  130. Idea= man + light bulb
  131. Iodine= algae + fire
  132. Jedi = Hero + Lightsaber
  133. Juice = Fruit + Pressure
  134. Kama Sutra= book + sex
  135. Kerogen = fossil + pressure
  136. Knife= meat + tool
  137. Lamp= fire + glass
  138. Lance Armstrong = Cancer + Bicycle
  139. Lava= earth + fire
  140. Lava Golem= lava + life
  141. Lava Lamp= lava + lamp
  142. Lawnmower = Grass + Tool
  143. Leech= blood + worm
  144. Library= book + book
  145. Lichen= mushroom + algae
  146. Life= energy + swamp
  147. Light= electricity + light bulb
  148. Light bulb= electricity + glass
  149. Lighthouse= skyscraper + light
  150. Lightning Rod= thunderstorm + metal
  151. Light Saber= arms + light
  152. Lime= fire + limestone
  153. Limestone= shells + stone
  154. Livestock= beast + man
  155. Lizard= snake + worm
  156. Locomotive= cart + steam engine
  157. Man= beast + life
  158. Manure= grass + livestock
  159. Mario= 1UP + man
  160. McDonald’s= Coca-Cola + sandwich
  161. Meat= beast + hunter
  162. Mentos = Coca-cola + Geyser
  163. Metal= fire + stone
  164. Metal Golem= life + metal
  165. Milk= livestock + man
  166. Mirror = Aluminium + Glass
  167. Mite= life + dust
  168. Mold= mushroom + mud
  169. Molotov Cocktail= fire + alcohol
  170. Moon = Cheese + Sky
  171. Moss= swamp + algae
  172. Motorboat= boat + combustion engine
  173. Motorcycle= bicycle + combustion engine
  174. Mouse = Cheese + Beast
  175. Mud= dust + water
  176. Mummy = Paper + Corpse
  177. Museum= brick house + fossil
  178. Mushroom= earth + algae
  179. Obesity= man + McDonald’s
  180. Old Man = Man + Time
  181. Omelette= egg + fire
  182. Oxygen= water + electricity
  183. Oxyhydrogen= oxygen + hydrogen
  184. Ozone= oxygen + electricity
  185. Panda= tree + beast
  186. Paper= reed + tool
  187. Pearl= sand + shells
  188. Peat= swamp + tree
  189. Penicillin= mold + scientist
  190. Perfume = Flower + alcohol
  191. Petri Dish= glass + bacteria
  192. Petroleum= bitumen + pressure
  193. Phoenix= bird + fire
  194. Pig = livestock + mud
  195. Pillow= feather + cloth
  196. Pinocchio= wood + life
  197. Pizza= cheese + dough
  198. Plankton= bacteria + water
  199. Piesiosauria= dinosaur + water
  200. Poison= mushroom + tool
  201. Poisoned Weapons= arms + poison
  202. Pressure= earth + earth
  203. PRISONER= assassin + time
  204. QUARK(cheese)= soured milk + fire
  205. QUETZALCOATL= snake + bird
  206. REED= grass + swamp
  207. Robin Hood = Forest + Hero
  208. RUST= water + metal
  209. SAILBOAT= boat + cloth
  210. SAILING SHIP= cloth + wooden ship
  211. SAILOR= boat + man
  212. SALAMANDER= fire + lizard
  213. SALTPETER= limestone + manure
  214. SAND= stone + water
  215. SANDSTORM= storm + sand
  216. SANDWICH= meat + bread
  217. Santa Claus = Old man + Chrismas tree
  218. SCARAB= beetle + manure
  219. SCIENTIST= library + man
  220. SCISSORS= knife + knife
  221. SCORPION= beetle + sand
  222. SCOTCH WHISKEY= alcohol + peat
  223. SEED= life + sand
  224. SEX= man + man
  225. Sex in the city = Sex + city
  226. SHELLS= plankton + stone
  227. SICK= man + flu
  228. SILICON= pressure + sand
  229. Silver = Moon + Metal
  230. Sith = Jedi + Assasin
  231. SKY= air + cloud
  232. SKYSCRAPER= brick house + glass
  233. SMOKE= fire + tobacco
  234. SNAIL= Shells + Worm
  235. SNAKE= Swamp + Worm
  236. SNIPER= Assassin + Firearms
  237. SOAP= Ash + Fat
  238. SODA WATER= Carbon Dioxide + Water
  239. SOLDIER= Firearms + Man
  240. SOURED MILK= Milk + Yogurt
  241. SPINNING WHEEL= Wheel + Wool
  242. STAKE= Wood + Knife
  243. STAR= Sun + Scientist
  244. Starwars = Jedi + Sith
  245. STEAM= Air + Water
  246. STEAM ENGINE= Boiler + Coal
  247. STEAMER= Steam Engine + Wooden Ship
  248. STONE= Air + Lava
  249. STORM= Air + Energy
  250. SUGAR= Lime + Reed
  251. SULFUR= Bacteria + Swamp
  252. SUN= Sky + Chariot
  253. Sunflower = Sun + Flower
  254. SUSHI= Fish + Algae
  255. SWAMP= Earth + Water
  256. SWEATER= Yarn + Tool
  257. SWINE FLU= Pig + Flu
  258. TEAM= Beast + Cart
  259. TEQUILA= Alcohol + Worm
  260. The Beatles = Beatle + Beatle
  261. THUNDERBIRD= Bird + Storm
  262. THUNDERSTORM= Storm + Electricity
  263. TIME= Life + Hourglass
  264. Tractor = Lawnmower + Arable
  265. TOAST= Fire + Bread
  266. TOBACCO= Fire + Grass
  267. TOOL= Man + Metal
  268. TOTORA= Forest + Ghost
  269. TREE= Earth + Seed
  270. TURTLE= Egg + Sand
  271. TWILIGHT SAGA= Vampire + Werewolf
  272. TYPHOON= Storm + Water
  273. UNCUT DIAMOND= Coal + Pressure
  274. UNDEAD= Corpse + Zombie
  275. VAMPIRE= Blood + Man
  276. VINEGAR= Alcohol + Oxygen
  277. VODKA= Alcohol + Water
  278. VOLCANO= Lava + Pressure
  279. VULTURE= Corpse + Bird
  280. VW BEETLE= Car + Beetle
  281. WALKING TREE= Life + Tree
  282. WARRIOR= Arms + Hunter
  283. WATER= Starter
  284. WEEVIL= Flour + Beetle
  285. WEREWOLF= Beast + Vampire
  286. WHALE= Beast + Water
  287. WHEAT= Arable + Seed
  288. WHEEL= Tool + Wood
  289. WHEY= Soured Milk + Fire
  290. WIND= Air + Air
  291. WINE= Grape + Alcohol
  292. WOOD= Tool + Tree
  293. WOODEN SHIP= Boat + Wood
  294. WOOL= Beast + Hunter
  295. WORM= Earth + Plankton
  296. YARN= Spinning Wheel + Wool
  297. YOGURT= Bacteria + Milk
  298. YOSHI= 1UP + Egg
  299. ZOMBIE= Corpse + Life
  300. ZOO= Beast + Museum
  301. Australia = kangaroo + country

302. China* = dragon + country
303. Clock = tool + time
304. Dog* = wolf + man
305. Egypt* = cat/mummy + country
306. Finland* = sauna + country
307. France* = champagne + country
308. Germany* = vw beetle + country
309. Iceland* = ice/volcano + country
310. India* = kama sutra + country
311. Italy* = pizza/venice + country
312. Japan* = sushi/sun/totoro + country
313. Kangaroo = frog + 1up/beast
314. Kilt = clothing + scotland
315. Mexico* = tequila + country
316. Planet* = continent + continent
317. Romania* = transylvania + country
318. Russia* = vodka + country
319. Salo = pig + man
320. Saudi Arabia* = petroleum + country
321. Sauna = steam + hut
322. Scotland = scotch whisky + country
323. Swiss Army Knife = knife + switzerland
324. Switzerland = clock/fondue + country
325. Transylvania = vampire + country
326. Ukraine* = salo + country
327. United Kingdom* = the beetles/robin hood + country
328. USA* = mcdonald’s/coca-cola + country
329. Venice = city + water
330. Wolf = werewolf + moon

We cant’ take any credit for compiling this list. Those credits go to Androidapps4fun and Androidcity. Thank you guys for getting this list together for everyone.

Click or Scan the QRCode below to find out more information about the Alchemy game.

Summary and Downloads:

Application: Alchemy
Developer: Andrey “Zed” Zaikin
Cost: FREE

View full post on AndroidSPIN

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Blast off with the Rocket Bunnies game!


There’s Bunnies.  There’s Rockets.  And then there’s Bunnies on Rockets.  Rocket Bunnies is a fast paced action-paced strategy game where you control a cracked out looking bunny that slings from planet to planet in outer-space collecting carrots and power ups, all while avoiding mines and enemies spiders.  Timing is everything in this game, as you are trying to get through the planet filled galaxies as fast as possible.

Oh you crazy game developers, what will you think of next?  Rocket Bunnies is free, but the developer states that if you are on a Samsung device, you’ll need Android 2.2 to run it.  Give it a shot and let us know what you think in the comments.

Hit the jump to grab the QR and see a video of the game in action.

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Blast off with the Rocket Bunnies game!



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Quick Look: Rocket Bunnies, an Action-Puzzle Game That Rocks


Rocket Bunnies is a new game by Defiant Development which was just published to the market 2 days ago. In that amount of time it has managed to amass more then 10,000 downloads with a rating of 4.5 stars. Not bad for only being out for 2 days.

The basic principle is to take this awesome little bunny that’s flying around in a rocket and get him from planet to planet to feed his friends. It’s a really simple game idea that is executed very well. The graphics are really crisp and the controls are simple to execute.

Rocket Bunnies is an action-puzzle game of slingshotting from planet to planet. Time your exits in order to boost past enemy spiders, mines, electric portals and more! The best space rabbit sim you’ll play this year!

One potential issue the developer states on the application is the requirement for Android 2.2 on Samsung devices for the game to work. Since I am running a 2.2 ROM, I am unable to personally confirm if a stock Galaxy S device can utilize this application or not. I can, however, confirm it works great on my rooted Vibrant running an Obsidian ROM.

Click or Scan the QRCode below to find out more information about the Rocket Bunnies application.

Summary and Downloads:

Application: Rocket Bunnies
Developer: Defiant Development
Cost: FREE

View full post on AndroidSPIN

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Game Dev story released on Android


I’m not sure how this little nugget of info slipped by, but late last week Game Dev story was released on the Android Marketplace for just under $5. I’ve only spent about ten minutes with the Android version but it looks to be identical to the iPhone release and bug free (at least so far). I’m sure we’ll be doing a review for this at some point this week so look out for that!

 

Summary and Downloads:

Game: Game Dev Story
Developer: Kairosoft Co.,Ltd
Cost:  $4.80

View full post on AndroidSPIN

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Game Dev Story Android App Review


The Game Dev Story Android App by Kairosoft Co.,Ltd is a simulation game where the object is to manage your own game company and try to create a million-selling game.

The game keeps time and each year you will need to make payroll for your employees. From a new game you will get a few employees to start off with. You can hire, fire, advance your employee’s skill level and even change their job description. There are a few things your game company can do in order to make money: Develop a PC game, Develop a video game for a specific game console, take contract work or even develop your company’s own game console.

The games are the main part of your revenue and in order to develop games you will need to find the right combinations in order to make your game successful. For each element of the game you will hire either an employee or a contractor to do the preliminary work and then your staff will build on that. You can purchase upgrades from the salesman that will visit your office from time to time and then use these upgrades to further improve your game by using research and data points which you accumulate through out the game.

Overall, this is an excellent simulation game with lots of content and different ways of allowing you to get your game company reach it’s goals and make a million-selling game. At the time of this review the Game Dev Story Android App is $4.77. Thumbs Up.

Download Game Dev Story



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Bubble Blast Holiday for Android is a Bejeweled-like puzzle game with a holiday twist


In terms of addictive and fun puzzle games, Bejeweled has always been at the top of my list. So, when I saw Bubble Blast Holiday, I figured now was a good time to lose a few hours of my life while also getting into the holiday spirit!

If you’ve played Bejeweled, you’ll immediately understand the concept of the game. If you haven’t, the idea is to arrange the falling objects (in this case, it’s Christmas themed objects like gifts and ornaments) in order of three or more of the same color combination. The more you can get at once, the more points you will ultimately score.

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Bubble Blast Holiday for Android is a Bejeweled-like puzzle game with a holiday twist



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Gamervision: An Online Video Game Community Done Right


GamervisionAre video games more than just a way to blow off steam to you? Do you get tired of talking with people who don’t know their Gran Turismo from their Mario Kart? Do you have a stack of games you’re done with, but that you can’t bring yourself to trade in at your local game store because they give you so little for them? If that sounds like you, you ought to check out Gamervision.

Gamervision’s tagline is “How gamers see the world,” and you can tell that they don’t just talk the talk. The site has reviews, articles, discussion forums, and even videos — some informative, some downright silly and occasionally hilarious. The site’s been up for several years, but they’ve only recently added a feature that should appeal to serious video gamers everywhere: a place to swap, sell 0r buy games from people who care as much about them as they do. And all features of the website are absolutely free.

Gamervision was founded by Fred Bauer and Edward H. Cohen, who’d been in the entertainment industry a while (and who made the awful film Under the Rainbow, which inexplicably has little cult following). Bauer and Cohen dreamed of making a TV show that, like shows that highlight music videos, would highlight video games, but when the Web 2.0 “revolution” happened, they changed strategies. The website has picked up a bit of a following from word-of-mouth (or word-of-keyboard) between gamers and from several of their videos going somewhat viral — see below for their brilliant “Inglorious Plummers” trailer.

As I mentioned, the newest (albeit still in beta)  feature of the website is “Swap and Sell,” which provides a board with a dead-simple interface to allow gamers to post things they’re willing to part with and what they want in return — either in the form of games or money. Gamervision only makes the connection, leaving it up to the users to complete the transaction (they will have a feedback form to allow people to build good or bad reputations based on others’ experiences dealing with them).

I spoke with Sean Curran, Gamervision’s creative director, about their vision for the site. He told me they’re striving for “more social network than troll community,” which should be music to anyone’s ears who’s participated in gaming forums elsewhere. Sean and the other executives are themselves participants in the forums, since they love the games as much as the other users do. He told me they consider being a gamer (though not necessarily a hardcore one) a requirement for working there, and it shows in the content. He also told me that the company is working on forming a partnership with a bricks-and-mortar game store to provide a place for gamers to meet in real life as well as online.

The company isn’t quite at its destination, “to make sure that the site is a place where gamers can express how they see the world and what they want to see in the world.” But it’s got a good start on it, and I think all it really needs now is for more gamers to try it out. If you enjoy video games, and I don’t know why you’ve read this far in the article if you don’t, you owe it to yourself to give Gamervision a shot.

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Samsung Steps Up Its Memory Game


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Samsung LogoThe world of Samsung isn’t all broken promises of Android upgrades, they are also major players in the semiconductor business.

The Seoul based company has announced that it’s sampling and testing the first monolithic four gigabit LPDDR2 (low power double-data-rate 2) DRAM, which are intended to be used in tablets and smartphones. It’s a mouthful, I know, but good times are ahead.

These new chips are capable of data transfers up to 1,066 Mbps; which brings data transfers nearer to what we see from our desktop computers. For those of you keeping score that is more than double the speeds that are a part of the industry’s previous standard, which topped out at 400 Mbps. It’s also a little thinner, a mere .8mm as opposed to 1mm. On top of everything else, these new chips will consume 25% less power than their predecessors.

Compressing the previous paragraph into one sentence and you get: Smaller, lighter and longer battery life. Boom, baby.

So, are we ready to pull Samsung off of our holiday card list yet?

[via IntoMobile | Business Wire]

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A New Way to Check Video Game Ratings


iPhone screen cap of ESRB ratings

If you’re like me, shopping for video games can be confusing. The games I like are definitely not the ones my two sons enjoy. I’ve made the decision to allow my fifteen-year-old to play anything but the most mature games, but picking out suitable games for my eleven-year-old gets a little chancy.

This year, the ESRB (Entertainment Sofware Rating Board) has introduced a new app for the iPhone and the Android that should provide quicker and more complete information to parents shopping.

ESRB president Patricia Vance talked about the new app in an interview with GeekDad and expanded on why she thinks the ESRB ratings are so valuable.

How does this new app work?

Our current iPhone app allows you to type in the name of a video game to look up its rating summary, which is a detailed explanation — with specific examples — of the content that factored into that game’s ESRB rating.

The version we’re releasing soon adds photo-recognition to the search options, so all you have to do is take a photo of the game box to find the rating summary. You will still be able to search by text as well.

The current ESRB app is available now for free in the App Store, with the new photo-recognition function being added in the next few weeks.  We’re also bringing the ESRB mobile app to the Android Market for first time.  That version will launch, complete with photo-recognition, at that time, too.

For other mobile phones and devices, we also have an easily accessible mobile website, m.esrb.org.  And, of course, you can always access rating summaries from home via our website at esrb.org.

What kind of information is provided to parents?

By using the ESRB mobile app, parents can access rating summaries right in the store, when they most need the information they provide.  The rating summaries go well beyond the rating category and content descriptors, which can be found on the game box, and provide specific examples of the content that earned a game the rating it was assigned.

We hear from parents across the country that rating summaries really complete the picture when it comes to having all the information they need to make those tough decisions about whether a game is OK for their child to play.

Why does the ESRB believe that ratings are important, especially since they are voluntary?

Video games are a hugely popular form of entertainment for all ages today, and not every parent can keep up with every game.  So we provide a very specific service for parents.

Is the content of that game my 10-year-old son wants appropriate for him?  Only a parent or guardian can make that call, but they need the information to make sure it’s the right one.  That is where the ESRB comes in.

Between the ratings on the game’s package and the rating summaries available via our website and mobile devices, we’re empowering consumers, especially parents, to make informed decisions about which games they deem suitable for their children and families.

Our latest research shows that 86% of parents are aware of ratings and 75% use them regularly when buying games.  This mirrors the results of similar research conducted by the FTC and reported to Congress in 2007.  It’s clear parents appreciate and rely on the ESRB rating system.

Retailers also recognize that importance of and need for an effective ratings system.  All major video game retailers support the ratings via their store policies regarding the sale or rental of Mature-rated games to customers under the age of seventeen without a parent’s permission.

What is the ESRB stance on supposed harm done by video games to children?

While I am not a scientist, I do know that the current research does not show a causal relationship between playing a violent video game and violent behavior.

We need to shift the discussion from “harm” to “suitability.” But ultimately the decision about what’s “suitable” is not up to us — it’s up to parents to make the decision, hopefully an informed one, about which games are OK for their own children to play.

Once armed with ESRB information about what’s in a game, parents can make rational choices based on the unique characteristics and development of each of their children and their own values and tolerance for exposure to different sorts of content.

One parent might be OK with strong language in a game but have a low threshold for violence in the media they consume, while for another strong language may be more objectionable than violent content.  The more information we can provide, the better decisions parents can make about a game’s suitability.

What would you say to those who cry “censorship” by the ESRB?

Our role is to provide consumers with information that they can use to decide what content is right for themselves and their families.  We never dictate to game publishers, in any way, what they can or cannot put in their games.  Our role begins and ends with assigning ratings so consumers are informed about the content and age-appropriateness of video games.

What is the dividing line that causes a game to move from E to Teen or Teen or Mature to Adult? Sex? Violence?

First, it may be helpful to explain the rating process a bit.  Each ESRB rating is based on the consensus of at least three specially trained raters who view content based on numerous criteria. Raters must be adults, and typically have experience with children through prior work experience, education or by being parents or caregivers themselves.

The raters review a DVD that depicts typical game play, cut scenes, along with the most extreme instances of pertinent content in a game, including instances of violence, sexual or suggestive material, strong language, use or depiction of drugs, alcohol, or tobacco — basically the types of things parents would likely want to know about when deciding whether a game is one they deem suitable for their child.

And due to the interactive nature of games, we also train raters to evaluate elements that are unique to video games, such as a game’s reward system (whether players are rewarded or penalized for an action), degree of player control (whether the player is just watching other characters or is actually participating in the action on the screen, and if so, how much control they have), as well the frequency of depictions and their intensity.  Finally, but by no means least important, the raters consider the game’s overall context, including storyline, mission and objectives, and  use their best judgment in recommending ratings and content descriptors that they deem to be appropriate and most helpful to consumers.

So, to answer your question, there aren’t rigid rules or formulas when it comes to assigning ratings.

The process inherently involves some subjectivity, at least to a degree.  After all, part of the raters’ job is using their best judgment to decide what rating they believe will be most appropriate given a game’s content.  Having strict rules or bright lines that mandate that the presence of X content will invariably yield Y rating would constrain the raters from using their judgment in considering nuanced, albeit important elements like context.  After all, is all violence the same?  What about all suggestive content?  How do you quantify the amount of each that would necessitate a different age category?

It’s impossible, let alone futile.  Judgments are made based on what we feel reflects the average consumer’s expectations about content.  And research consistently confirms that we’re meeting those expectations.

All that being said, we do strive to assign ratings as objectively as possible, and there are some relatively concrete factors that raters also take into consideration, including historical parity, for example.  Ensuring that ratings are assigned consistently for similar content results in consumer trust in and reliability on the system.

There’s a detailed description of the rating process on our website (http://www.esrb.org/ratings/ratings_process.jsp) and one of our FAQs addresses ratings criteria (http://www.esrb.org/ratings/faq.jsp#15).

What do you think is the one most important thing parents should do to make sure the video games that their children play are age appropriate?

It’s most important for parents to be involved in the process when deciding which games to buy, rent or even play.  Parents ultimately know what sorts of content they feel is appropriate for their children.

We provide ratings on the front and back of virtually every video game sold, along with content descriptors.  Retailers only carry video games that are rated by the ESRB.   If after checking the rating information on the box, a parent still can’t decide, there is additional information about the specific content that was considered during the rating process in ESRB ratings summaries that are easily accessible online or via our mobile phone app.   Typically, those tools are sufficient to make an informed decision.

However, while using tools like the ESRB ratings and rating summaries is a great start, it’s by no means all a parent can or should do.  They can research games online to get a better sense of their content, including checking out reviews on game enthusiast sites that often feature videos and screenshots.  They can talk to game store associates, who are very knowledgeable since they’re often gamers themselves.

And finally, they should play the games with their kids!

Just as with anything else, the best way to get acquainted is to jump in.  Visit the virtual worlds that your child enjoys visiting, and meet the characters they enjoy spending time with.  This can be a great way to not only learn more about the games he or she likes, but also become familiar with the content.  And, most importantly, have fun!

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Phineas and Ferb Return to Winter With Album, Online Game, Expanded Christmas Special


winter wonderland

Image © Disney Channel

If you’ve ever seen an episode of Disney’s Phineas and Ferb series, you’re aware that the show is based in the summertime — heck, it’s even in the theme song. Last December, though, the show branched out into winter with Phineas and Ferb Christmas Vacation, and as we head into the winter holiday season once again the special is coming back — but this isn’t just a rerun.

The Christmas special by itself is a lot of fun, as I wrote about last year, and as evidenced by Peanuts and the Grinch, there’s nothing at all wrong with re-airing the same Christmas special every year. But this is 2010, and Phineas and Ferb is very much a 21st-century TV show. It’s spawned two Nintendo DS games, several music albums, and a very cool Father’s Day e-card maker. And now they’ve created something even cooler (pun intended) to go with the re-release of Christmas Vacation.

You and your kids can go online and take command of Phineas and Ferb’s “Winter Wonderland.” At first sight it looks like a fairly standard Flash game, but it has a very creative addition I haven’t seen elsewhere: it lets you tell the characters what to do by talking to them. All you need to do is hook up a microphone — the one in a webcam will do fine — and you can give them any of a list of fifteen simple commands (which are listed in the game, of course). It definitely seems (appropriately) to be programmed to listen for kids’ voices, so if, like me, you happen to have a very low speaking voice, you may find you have to raise your pitch a lot to get it to register. For people who don’t have a mic or have trouble with the voice interface, you can type the commands instead. I don’t want to spoil the fun, so I won’t describe the animations in detail, but suffice it to say they’re very amusing and very much in line with what you’d expect from the show. There’s an e-card maker associated with the game as well, which allows you to send certain animations to friends and loved ones.

Candace

Image © Disney Channel

Once you’ve had some fun playing around with the game, you can put on the new Phineas and Ferb Christmas album they’ve come out with. “Phineas and Ferb Holiday Favorites” (iTunes link) has several of the better songs from the Christmas special, but also quite a few winter standards. Some, like “Let It Snow,” are recorded exactly as they usually are, but some, like “The Twelve Days of Christmas,” are hilariously updated with participation from pretty much every character from the show, including Perry (though not the kids’ parents, for some reason). I’m not a big fan of Christmas music in general, but I really enjoyed this album.

And then there’s the expanded version of the Christmas special, which will air this Friday at 8:30pm Eastern and 9:30pm Pacific on the Disney Channel and Saturday several times during the day and evening on Disney XD. The re-airing includes a new song and animated sequence of Candace singing “What Does He Want?” (which is on the new album as well). As it was last year, the Christmas special is highly recommended.

Oh, and come visit GeekDad again on Thursday for my preview of the new Phineas and Ferb TV project called “Take Two.”

http://www.wired.com/geekdad/2010/06/phineas-and-ferb-fathers-day/

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The Impossible Game expands the Android Market


 

The best selling iPhone App and Xbox Live Indie Game comes to Android – it’s quite possibly the world’s hardest game!The Impossible Game, described by Destructoid.com as “insanely addictive”, is a one button platform game, synced to an awesome soundtrack. See how far you can get!

To get some more info on The Impossible Game, head over to Fluke Dude’s website.

The game costs $0.95 and can be purchased from the Android Market by clicking or scanning on the QR Code below!


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Cedemo announces Video Game Barcode Scanner


Cedemo has announced the release of the Video Game Barcode Scanner, designed to help you make choices about video game purchases. The app allows you to scan the games barcode, bringing up a page of detailed information including photos, trailers, ratings, and descriptions.

Cedemo has also announced a little contest to go along with the release of the app. The prize is a pair of ezVision Video Glasses, and to enter you must simply download the app, like it on Facebook, and scan a game and share it with your friends.

You can grab the app from our app database, and continue after the break for the full press release, as well as a video.

Read More…

Cedemo announces Video Game Barcode Scanner



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Mamas, Let Your Kids Grow Up To Be Game Developers


I had the opportunity to spend Thursday at DIG 2010, the Digital Interactive Gaming conference, held in my home town of London, Ontario (Canada). While it’s always interesting to hang out with gamers and the people who design, build and publish games, it’s even cooler when an event of this caliber is only a fifteen minute drive from my house. After dropping the kids off at school on Thursday morning, it was time to head downtown and get my game on.

DIG 2010 (Photo by Brad Moon)

This conference has been held in London for several years now, recognizing the fact that the city is developing into a recognized video game development hub, thanks to a growing number of local studios like Big Blue Bubble (Thumpies, I Spy Universe) and Digital Extremes (Unreal Tournament, Dark Sector, Bioshock for PS3, Bioshock 2), not to mention a well respected game development program at the University of Western Ontario. Actually, one of the cooler aspects of DIG was the level of student involvement in the conference. Sure, there were plenty of opportunities to sit down and play new titles on big screens, but the conference organizers intentionally make the event accessible to students through discounted passes and many of the panels are on topics that would be of considerable interest to someone considering a career in the video game industry. This approach benefits the students by helping them to tailor their education and training to meet what developers need, while the local industry benefits through the availability of skilled talent. I was impressed by the questions students were asking during sessions and by the candor offered by the panelists.

A number of industry trends were reviewed, which is not surpassing considering the tumultuous year video gaming has had. One in particular that hit close to home was the reliance of digital download games (primarily casual titles for iPhone, iPad and iPod Touch) on blogs for promotion since, under the current publishing model, digital download titles don’t typically have a significant marketing budget. We get a ton of review requests from App Store developers, so this makes sense. For those of you who might be considering a career in gaming or who have kids who are looking in that direction for a career, there was plenty of advice. While a solid education from a recognized educational program is high on some developers’ lists (and some I spoke to pretty much take degree-bearing applicants only), enthusiasm and a portfolio are important too. And despite highly publicized layoffs at studios this year, industry analysts are shrugging those off as being minor in the grand scheme of things, with industry growth rate projected to be 5% or higher per year for the next decade. Cities are scrambling to land video games studios, governments are offering generous tax incentives to studios and salaries are pretty decent. Seems like a good field to go into- just don’t expect to take shortcuts or land a dream job after a 3 month course run out of a strip mall.

Unfortunately, I was sick on Thursday night (falling ill suspiciously quickly, unexpectedly and less than a day after having my flu shot- not going there, but the timing does make one wonder), so I missed the second day of DIG. I leave you with a quote from Frozen North’s Julian Spillane on the concept of starting up one’s own video game development studio: “Don’t listen to people who call you stupid or crazy -unless you are.”

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Star Wars Galactic Battle Game – Sometimes the Dark Side Does Win


What if you took the idea of a collectible card game and packaged that with the most popular line of toys and sold them together for one price? The end result is the new line of Star Wars action figures. The new Galactic Battles line combines the newest line of Star Wars figures with a card detailing their attack and defense prowess. The figures also include a stand that holds the figure up and a custom six-sided die. The Galactic Battle card is inserted into the figure stand which displays the attributes the player is allowed to use and bonus points. The die is then rolled to see which stat is used for the attack or defense. The figure with the higher statistic wins the round. This ends the age old saga of who-got-who first.

Revised Battle of Geonosis

Sample play with my six-year-old son
Setting – The encounter of General Grievous and Obi-wan Kenobi on Geonosis

Me – Obi-wan: “Prepare for the end Grievous. You will now pay for the destruction of my Turbo Tank, the damage done to my Clone friends, and the injuries sustained to Buzz Lightyear!”

Son – General Grievous: “No way! Take that good guy!”

We roll the dice. General Grievous wins with a total score of 13; Obi-won scores a 9.

Son – General Grievous: “Now to take down Anakin and R2-D2; then I have to clean up.”

Play continues.

Battle of HEXBUG Bridge

SPOILER: Anakin does get slain in the battle of HEXBUG Bridge, but soon after R2 avenges their deaths with a surprise attack involving a TIE fighter and a lucky dice roll.

Just like the Reese’s Cups are “two great tastes, that taste good together”, Hasbro has developed an idea that gives action figures another mode of play. I highly recommend choosing the new Galactic Battle version of the Star Wars action figures, however I do wish there was a way to get statistics cards for figures already owned (like a booster pack).

For more information concerning the Galactic Battles brand click here. I know that I do not need to tell you where to buy action figures – but they can also be bought online.

Happy Playing!

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Dante: THE INFERNO game Android App Review


The Dante: THE INFERNO game Android App is an action game for the Android platform. You play as Dante a heart-broken hero; you embark on an epic adventure. The object of the game is to collect all of the orbs in each level and then find your way to the exit while avoid obstacles.

The game features 121 levels, 14 achievements and 2 endings. The graphics are of high quality and are very well done. The controls are placed nicely in the bottom right hand corner and do not interfere with the game but they stopped working after a few levels of the game.

Overall, this game was good until the controls stopped working. At the time of this review the Dante: THE INFERNO is free.

Download Dante: THE INFERNO



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The Mind Game and My 8-Year-Old GM


Transparent Roleplaying Dice

Image by cal_harding via Flickr

There are moments all parents have in the lives of their children – first words, first steps, all kinds of firsts. Then, there are moments that GeekDads have in the lives of their children — first dice roll, first stargazing and pointing out a constellation, first viewing of Star Wars and countless others.

I had one of these firsts recently, and it came unexpectedly and brought much more joy than I had anticipated it would.

I was driving my two boys, eight and seven respectively, to school and was asking what they might do during recess time. This is not usual conversation, but the boys have started a new school recently and as any parent, but particularly a geeky one I am anxious and interested in how the social side of things is developing. (For the record, I have currently decided that moving children to a new home and a new school is in the higher bracket of tough things to deal with as a parent.) Anyway, they informed me that if there wasn’t anyone keen to play that they would just hang out together and play “The Mind Game.”

I, naturally, had to ask what this game was — and was promptly invited to play.

Before I describe “The Mind Game” let me give a little background. My over-enthusiasm for role-playing has meant that my boys have been subject to various attempts at role-playing since they were about five years old. The most successful (which I have written about for GeekDad) has been Fuzzy Heroes, but we have also mucked about with amalgamated forms of D&D and Teenage Mutant Ninja Turtles (using some old rulebooks I found in my collection). But, in recent times, this has been replaced by a keen interest in SPORE and Lego Star Wars on both the computer and Wii. These experiences, combined with watching my gaming group play before being shuffled off to bed have probably informed what “The Mind Game” is.

So, what did I play on the way to school that morning — and many times since?

“The Mind Game” is the invention of my 8-year-old son and is effectively role-playing in its most pure form. There are no dice and no character sheets, which were the two things that always got in the way when I DM’d them, there is just the story.

The game starts with my son singing the theme music and asking if we want to “start a new game” or “load an old game.” This is where the merging of paper-based and computer-based RPGs merge. We start with gold and are able to purchase limited items from a shop, as we progress through different levels we have found we are unlocking items and can buy more things from the shop.

The game progresses in levels. Some levels are puzzles to solve. My favorite was one created after we watched the old “MacGyver” episode of MythBusters. The set up went something like this: “You start level D on top of the mountain. Millions of evil warriors are surrounding the bottom of the mountain and are making their way up to get you. Your plasma guns (which we had purchased after level C) will be of no use. At the top of the mountain are some large sheets of material, old junk, a car engine, some gas bottles and you think you might be able to build your way out.”

My 7 year-old and I, after some careful questioning and giving up on the idea of building a zeppelin had to come up with an idea for how we could use the materials to build a zeppelin to help us escape.

We got 100 gold in a cave where we landed at the end of that level.

“The Mind Game” doesn’t always make sense. It is definitely built in the player-characters’ favor. It has ravines full of crocodiles, lots of bases and hangars in desert locations, a great shop to buy everything from plasma guns to bullet proof shoes and food supplies. It is a world that we play in, created by my son and none of it is written down. There are no hit points or experience gained at the end of each level – but it is great fun.

I love it, because I don’t have to put the effort into creating the story anymore; I can just play along. We collaboratively are creating a whole world whenever and wherever we want – in the car, out shopping, even a session before bed.

Encouraging world building and story-telling in our children is so important. It helps build a way of understanding narrative, which is how we communicate our ideas, our emotions and will do as a society for a long time to come. I’m sure the obsession with tables and stats and how many d8 to roll for damage will come; for the moment, “The Mind Game” works for my boys and me.

So, feel free to introduce some role-playing to your children, even if they seem too young. You never know what age they might start GMing you in some wild adventures.

You can find a range of GeekDad posts on roleplaying with children and associated resources here.

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Game Review: Reckless Racing By Polarbit


We all love games on our phones. They help kill the time when on the bus or at work. They give us something to while laying bed and can’t sleep. A continuing increase in good quality games coming to Android  has slowed the out cry slightly. We still need a lot more though. Angry Birds has taken the top spot in my opinion with a a handful of other titles falling in line. Polarbit released their racing game about 20 days ago. Reckless Racing reminds me of Indy 500 and Galaxy 5000 in the old school Nintendo days but with way better graphics.

You have 6 different cars to choose from. In true redneck style you have a semi truck, pick up and muscle car.

We also have 3 different single play modes.

  • Dirt Rally: Where you race the 5 other people around the different tracks and the goal is to be first of course.
  • Hot Lap: Where you compete against your own ghost car to gain the fastest lap time.
  • Delivery: You grab a package in your car and deliver it to another location on the map. This is timed and the delivery price decreases as you are driving. So go fast.

You also have 5 seperate control styles. Which adds to the game play in my opinion. Some people prefer on screen while others prefer to tilt their phone. This game gives you the option to choose. You can also set the sensitivity to your liking.


There is also an online Multiplayer option as well. With chat option and multiple rooms to get you up and running against real people instead of the computer. Just set up a user account and away you go. A lot more fun sometimes to race a real person.

The graphics are amazing and very smooth on my Samsung Vibrant. Of course showing a screen shot during game play results in a stutter in the image. So I found this video of the game for you to take a gander at.

As you can see the quality of this game is amazing. here is the official word from the market :

THE DIRT-ROAD RACER YOU’VE BEEN WAITING FOR! Reckless Racing combines the finest in traditional top-down racing gameplay with state-of-the-art graphic environments. Skid, slip, and slide with precision controls, and challenge friends in online multiplayer modes. Hold on tight and get ready to go! Yeehaw!

The game is available for $2.99 and is well worth the purchase.

Anyone out there have this title? What are your thoughts? What would you like to see in the next update or possibly in Reckless Racing 2?


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American Libraries Celebrate National Game Day on November 13


Boardgames @Tiffany

Image by besighyawn via Flickr

You’ve got to hand it to librarians: they have got their stuff together. Some of the most tech-saavy people I engage with on Twitter are librarians and they know that learning and literacy are so much more than books. GeekDad readers are well aware that libraries are places that not only foster learning, but have long harbored all kinds of geeky habits and interests. So, it will be no surprise that the American Library Association is building on previous success and will have over 1800 locations and tens of thousands of people playing board games and role-playing games this Saturday, November 13.

National Gaming Day at your library promises games of all types. Libraries will offer a variety of activities throughout the day, including modern board games, traditional games (such as chess and checkers) and two national video game tournaments that will pit players at dozens of libraries against each other for bragging rights to the ultimate Rock Band and Super Smash Bros. Brawl crowns.

The success of the national day has now crossed borders with libraries all over the world signing up to be a part of the event which is not just about playing games, but focusing on how games bring people together and libraries as a social and community hub. Some libraries in France, Portugal, Canada and Argentina will also be participating.

To find out whether your local library will be rolling dice this weekend, check out the registered locations.

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Canadian Video Game Industry Prepares To Converge On London For DIG 2010


If there’s any chance that you’ll be in the neighbourhood of London, Ontario next week and you’re interested in the business of video gaming, you’ll want to mark November 18 and 19 on your calendar. The 2010 DIG (Digital Interactive Gaming) conference is being held downtown at the London Convention Centre. London has begun to punch above its weight in the industry, with a growing community of local game studios and developers along with a growing pool of talent thanks to programs at the University of Western Ontario and Fanshawe College, making the city a natural location to host such an event.

The annual conference brings game developers, industry representatives and students together (in fact, DIG offers a real bargain to students with a $20 Student conference pass), through conference sessions, a trade show, a Gaming Union Expo and Games Career Workshop. A wide range of speakers representing some of the major players in the industry including Microsoft, Silicon Knights and Electronic Arts will share the stage with local success stories like Big Blue Bubble and Digital Extremes. I’ll be there, getting my game on at the Gaming Union Expo, checking out the trade show and listening to what the speakers have to say about current trends in video gaming. Given everything that’s going on at the moment -the Apple effect on casual gaming, Nintendo’s forthcoming 3DS, Microsoft’s Kinect and the Sony Move- I expect it to be a very interesting event. Visit the DIG web site for further information.

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Piece o’ Cake Game is a Slice of Fun


Piece o' Cake

Piece o' Cake: dividing up the cake, collected slices. Photo: Jonathan Liu

Overview: You cut the cake, the other person picks—that’s how you make things as fair as possible, right? That’s the idea behind Piece o’ Cake, an elegant little board game from Rio Grande Games, but there’s a twist. With eight different varieties of cake (really, though, it looks more like pie to me), your goal isn’t just to get a lot of slices, but to get the most of each variety. And you also have to decide whether to collect slices or eat what you have.

Players: 2 to 5 players

Ages: 8 and up (although my 4-year-old has beaten us a few times)

Playing Time: 20 minutes

Retail: $29.95

Rating: Scrumptious! Clever and more complex than it appears, but still makes for a very quick game.

Who Will Like It? My daughters love the fact that there are cardboard wedges of cake to play with, and I love trying to work out the odds and figuring out the best slice to take. Piece o’ Cake would be a good choice for families who want something quick to play that still offers a little depth.

Piece o' Cake

Piece o' Cake also makes a nice prop for a tea party.

Theme:

Piece o’ Cake is about taking a Frankenstein’s monster of a cake, made of up slices of all different sorts of cakes, and cutting it up. So as far as the theme goes, it’s not actually all that realistic. But the cakes look yummy, and it’s still worth checking out for the gameplay.

Components:

57 slices of cake made of sturdy cardboard. The cake wedges are illustrated with various toppings, and 11 slices fit together just right into a perfect circle. There isn’t anything else included, but that’s really all you need for this game. (And my OCD self finds it very pleasing that the 57 pieces make three even stacks and fit just right into the wedge-shaped insert.)

Gameplay:

The cake wedges are shuffled up and made into five stacks of 11 wedges each (the two unused wedges are put back in the box). When it’s your turn to cut the cake, you arrange the slices into a circle—without changing the order—and then divide it up into a number of pieces, up to the number of players. Then, starting with the next player, everyone chooses a section of cake.

Each variety of cake has a number between 3 and 11, which represents the number of slices of that type of cake in the game. It also represents the number of points that type of pie is worth—but only if you have more of that type than anyone else. For example, if you have more cherry slices (the red one above) than everyone else at the end of the game, then you get 5 points (total, not per slice). So the goal isn’t just to collect a bunch of slices—it’s to get the most of a few particular types of cake.

Now here’s where it gets tricky: there are also one, two or three dollops of whipped cream on each slice. When you take your section, you may choose to “eat” any number of the slices instead of collecting them, turning them face-down. They no longer count toward the number you have of a variety, but you get points according to the number of dollops on each slice.

If you don’t eat a slice right away, you still get a chance to eat them later—but at the cost of taking a section of cake. You can forfeit your turn in order to eat all the slices of one variety, turning them into guaranteed points. This is probably the hardest decision, though—because it’s hard to pass up picking up more slices if everyone else is taking them. And, honestly, when we were playing it didn’t happen very often.

The game ends after all five cakes have been divvied up, and whoever has the highest score wins.

Conclusion:

I hadn’t heard of Piece o’ Cake (released in 2008) until Rio Grande Games sent me a review copy recently, so I had no idea what to expect. I got it out mostly because my daughter saw the bright pink box and said, hey, I want to play that! And despite the fact that she had no idea how the scoring worked and did nothing but try to get as many slices of gooseberry cake (9 points) as she could, she still beat me. When I played with the whole family, she beat us again with the same strategy. (Though I’ve since played again and won by a large margin, proving that I can hold my own against a four-year-old.)

The game is deeper than it looks, and while it can be played by younger kids for the fun of dividing up the cake, for the more mathematically inclined it can present a nice (but brief) challenge. Though it hasn’t happened so far in the games I’ve played, there is the option of dividing the cake into fewer pieces than there are players—so unless somebody chooses to forfeit their take in order to eat a slice, the cutter won’t get a section.

Also, because there are only five cakes per game, it does seem sometimes like it’s over quite quickly before you get a chance to plan very far. But this is coming from somebody who likes one- to two-hour games, so take that with a grain of salt.

Overall, I really enjoyed Piece o’ Cake and I think it makes a nice dessert game after a nice filling meal of something more substantial.

Wired: A cute cake-cutting game with more depth than you might expect.

Tired: It says “cake” but looks like pie. Game feels a little short sometimes so it’s hard to develop strategy.

Disclosure: GeekDad received a review copy of this game.

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Review: CyberPower Game Cube


Your average PC is a fairly uniform size. The familiar ATX chassis will take up the same sort of footprint next to, under, or on top of your desk, and is quite capable of blocking out the sun if you put it anywhere near a window.

Why can’t we squeeze a normal gaming rig into a smaller chassis when all those consoley things can get away with something only a little bigger than your TV digibox?

Well, you can. Small form factor PCs have been around for years, with the smallest generally used for media-based machines with only a light gaming bent. For an actual gaming machine you’ll need to look at the like of Shuttle’s range of rigs. But they’re still pretty chunky.

CyberPower has picked up Silverstone’s lovely little SG-07B case and dropped all the features of a top-notch gaming PC in it. What enables this tiny chassis to accommodate a full rig?

First, you can fit a standard ATX power supply underneath the storage and optical drives. Second, the space allocated to the graphics card allows any dual-slot GPU to be fitted. Even the elongated HD5970 would fit. Third, mini-ITX motherboards are now so feature-rich that you’re sacrificing very little in order to slim down.

The Gigabyte H55-based board is absolutely tiny, and yet still has a PCIe X16 slot, support for dual-channel DDR3 RAM up to 1600MHz and USB 3.0 ports thrown in for good measure.

It’s not a bad little overclocker either. The Core i5-760 CPU hums away inside at a thoroughly commendable 3.6GHz. We’ve seen 4GHz+ from this chip on full rigs, but cooling has to be an issue with a machine this small.

Speaking of which, the liquid-based CPU cooler does a good job of keeping things chilled, and the design of the chassis tries to maximise airflow around the graphics card too.

Benchmarks

Benchmarks

Well-chosen GPU

In terms of performance, the quality components chosen for the rig make it a bit of a go-er. The GTX 460 is well-documented in these hallowed pages as the mid-range card de jour, and that quad-core i5-760 is going to do the business games-wise too.

The Game Cube absolutely creams all the other rigs we’ve seen at this price. It even comes close to beating the £1,500 AdvanceTec ATFX Khaos. That only just keeps its nose ahead thanks to the Bloomfield i7 CPU.

There are few niggles with this machine. Obviously, it’s not built for the upgrader. The brilliant design of the chassis means that everything has its place, and you’ll be hard pressed to even get at the components, let alone remove and replace them with upgrades.

It also gets a little loud once you start gaming on it, although the distraction isn’t too bad – it’s nothing compared with the noise emitted from the Xbox 360′s DVD drive, for instance.

Upgrade/noise issues notwithstanding, CyberPower’s Game Cube is brilliantly specced for the price, and is one hell of a performer. Once AMD pulls its finger out we can expect an even cheaper hexcore version too. The Game Cube then is truly a miniature marvel.

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NHL Game Center now available in BlackBerry App World


NHL

If you’re a hockey fan then maybe NHL Game Center is the app for you. The NHL has updated their wide array of applications and this time around Game Center got the BlackBerry treatment it deserved. As noted in the release, the application will come in three flavors.

  • NHL GAMECENTER™ — a free mobile application that delivers live scores; live in-game stats for every team and player; a real time Ice Tracker™, which is a feature that shows the locations of goals, hits and saves on a virtual hockey rink; game photos; a full-season schedule; NHL standings; NHL player profiles; archived results and stats for the current season; searchable content; and a personalized experience.
  • NHL GAMECENTER PREMIUM — a premium upgrade from NHL GAMECENTER offering video highlights, condensed games and live game audio in addition to those features found through NHL GameCenter
  • NHL GAMECENTER LIVE™ — available today on BlackBerry smartphones on the Verizon Wireless Network, this best-in-class mobile application gives subscribers access to live streams of NHL games on their mobile device along with all the content available through NHL GameCenter Premium.

I’m sure many NHL fans will be glad to see this arrive. Shame about Game Center Live being only available on Verizon though. I guess that’s what the Game Center free version and upgrade are for though, to make up the difference. You can grab the free version today, the upgrade will cost you $19.99 for the full season. Thanks Jeff!

CrackBerry.com‘s feed sponsored by ShopCrackBerry.com. NHL Game Center now available in BlackBerry App World



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Concrete Software releases Aces Traffic Pack puzzle game for Android


Concrete Software has announced the release of the Aces Traffic Pack for Android, which is a puzzle game with unique display graphics and menus.

This game offers 480 puzzles of various difficulty, which are solved by strategically maneuvering the cars around the parking lot to free the red car from the obstacles.

Aces Traffic Pack also features statistics, which tracks how many moves it takes to complete each puzzle, as well as an online leaderboard.

Market link ($2.99)

Continue after the break for the full presser:

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Concrete Software releases Aces Traffic Pack puzzle game for Android



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