Tag Archive | "Labs"

Mozilla Labs Retires Prism Project


Mozilla Labs is retiring its Prism project in favor of the new Chromeless experiment. Prism allowed you to create desktop-like apps out of individual websites. Chromeless is a similar, though much more ambitious web-to-desktop project.

Because of the overlap between the two, Mozilla Labs has decided to stop developing Prism. If you’re a fan of Prism, rest assured that you can still use any apps you’ve created with Prism, but there won’t be any further development on the project. It’s unclear what that will mean in the long run for apps like Zimbra, which rely heavily on Prism.

The Chromeless project, which was announced last year, also aims to bring web development to the desktop. But where Prism essentially captured a website and isolated it as a standalone app, Chromeless adds a new set of APIs that allow apps to interact with the desktop like a native application.

One of Chromeless’ lofty goals is to allow desktop apps to be written using standard HTML, CSS and JavaScript. Using the same underlying code that powers Firefox, along with a few extra APIs to interact with the underlying operating system, the Chromeless project may one day make it possible to author desktop applications that are indistinguishable from applications written with OS-native tools.

For now though Chromeless is still a very experimental effort and a long way from complete. If you’re interested in learning more, head over to the Chromeless page on Mozilla Labs.

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Nokia offers Nokia Reader RSS app in Beta Labs


Like most of you, I am a very busy person and don’t have time to sit around clicking links to hundreds of sites to get my daily news. I have been using Google Reader for years as an RSS aggregator and also use this through Gravity on my Nokia N8. I just read over on the Nokia Conversations site that a new Nokia Beta Labs product is available for reading RSS feeds. The Nokia Reader app looks pretty slick, as you can see in the video below, and I just downloaded it to my Nokia N8.

If you are reading this site, then you likely know about RSS and use some kind of reader to browse through information. The cool functions in this new Nokia Reader app include a home screen widget and push notifications. I would LOVE to see support for Google Reader sync so I did not have to setup all my feeds in another application, but this is an early beta so maybe we will see this added. They should have support for importing OPML files though since setting things up by searching directories or manually typing URLs is a bit tedious.

Nokia Reader is compatible with S60 5th Edition (excluding Nokia 5800 XpressMusic) and Symbian^3 devices. Nokia Reader has been tested to work with Nokia N97, Nokia N97 Mini, Nokia X6, Nokia N8 and Nokia C7.

Any readers try this out yet?



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Microsoft Ups HTML5 Support With New HTML5 Labs Site


Microsoft’s new HTML5 Labs experiment

Internet Explorer 9 will be Microsoft’s most standards-compliant browser to date. But it still lags behind the rest of the pack when it comes to supporting the latest and greatest elements of HTML5 and CSS 3.

To address that shortcoming, Microsoft has launched a new HTML5 Labs site to give interested web developers a way to “preview” HTML5 features that won’t be supported in Internet Explorer 9, but could make it into future updates.

HTML5 is still incomplete — the spec changes and evolves on a daily basis, and a few key issues are still undecided. While the more cutting edge web browsers like Firefox, Opera and Google Chrome have opted to support portions of the HTML5 spec that are still very much in flux, Microsoft is taking a more conservative approach, shipping what it calls “mainstream browser” features and skipping the more experimental parts of HTML5.

In a recent blog post, Microsoft’s VP for Internet Explorer, Dean Hachamovitch, attempted to draw a line between the “prototype implementations” of HTML5 and those features that are “mainstream browser product[s].” While the distinction is Microsoft’s own, and for the most part totally arbitrary since the entire HTML5 spec is technically unfinished, on a practical level, Hachamovitch is right — some HTML5 features are more equal than others.

Curiously, one of the two that Microsoft has thus far included in its new HTML5 Labs is WebSockets. Firefox and Opera recently disabled WebSockets due to a security flaw. There’s a way to fix the flaw, but it will require rewriting some of the WebSockets spec.

Concerns about immature specs are precisely the reason Microsoft is taking a conservative approach to HTML5 in IE9. But to then turn around and offer a “labs” version of Web Sockets — which is absolutely guaranteed to change — seems like strange move on Microsoft’s part. After all, why would developers want to even experiment with something that is not only going to change, but is also vulnerable to attack in its current form?

The other experimental feature in Microsoft’s HTML5 Labs makes more sense — support for IndexedDB. IndexedDB is a draft spec that outlines a method of storing large amounts of data in the browser. Primarily intended for offline web apps, IndexedDB sidesteps some of the problems with current SQL-based offline storage tools and is much easier to work with when you’re using JavaScript.

If you’d like to experiment with Internet Explorer’s take on WebSockets and IndexedDB, head over to the new HTML5 Labs page and follow the installation instructions. While the process of adding these features to IE9 is a little convoluted, it does give you a way to test your apps in IE, which means that when these features finally do make it into an update, your apps will be ready to go.

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Looney Labs Takes Card Games Back to the Future


Back to the Future card game

Back to the Future: The Card Game. Photo: Jonathan Liu

Overview: What geek wouldn’t love to have a time machine? And what time machine is more iconic than Doc Brown’s souped-up DeLorean? Back to the Future: The Card Game from Looney Labs puts you and your fellow players into the world of Marty McFly, Biff Tannen and Doc Brown as you travel through time, changing important events to ensure your own existence.

Players: 2 to 6 players

Ages: 11 and up

Playing Time: 20 to 60 minutes

Retail: $20.00

Rating: Just like the movies: not scientifically accurate, but fun nonetheless.

Who Will Like It? If you’re a fan of the BttF movies, then it’s definitely worth trying it out, at least for the nostalgia, and if you’ve enjoyed other Looney Labs games like Fluxx or Chrononauts, then you’ll have a leg up on learning this one. However, if the idea of time travel hurts your brain (or if you’re too well-versed in physics and hare-brained ideas about time travel hurt your brain) then this may not be the game for you.

Back to the Future: The Card GameTheme:

The game pulls heavily from the movies—the timeline is based on major events from all three films, and all of the item cards refer to things found in the movies: plutonium, Mister Fusion, hoverboards, Gray’s Sports Alamanac. The Time Machine cards, which allow you to make changes to the timeline, are based on the various vehicles from the movie—Time Car v1 requires plutonium; Time Car v2 runs on lightning; Time Car v3 is the fully-powered flying version. There’s even the Time Train (from the end of BttF 3). Again, if you’re a fan of the movies, you’ll feel right at home in this game.

Components:

The game consists of 100 cards: 24 cards to make up the timeline, 10 ID cards (each player gets one at random), and the rest are the game cards. The quality of the cards is fine but slightly on the thin side. The illustrations on the cards, depicting the DeLorean in its different incarnations and various important objects from the movies, are excellent and help set the theme. It’s too bad they had to put all the Universal Studios trademark and copyright info on the card backs, though, because it makes them look a little cluttered, but that’s a minor quibble.

Gameplay:

Although there is a timeline as with Chrononauts and some of the cards are similar, it’s important to note that Back to the Future is not played exactly the same way. The game starts with the timeline set in its default state. Certain points on the timeline are “linchpins”: important events that cause “ripplepoints” elsewhere in the timeline to change. For example, in the original timeline George McFly doesn’t confront Biff after the school dance, and later in life gets a job working for Biff. But if that linchpin is flipped—to George McFly punches Biff—then the Ripplepoint flips, showing that George publishes his first short story.

But what’s the point of fiddling with the timeline? Well, each person gets an ID card of a character, and that character can only exist if the timeline corresponds to their history. For example, Verne Brown is the son of Doc Brown and Clara (the schoolteacher in 1885), so he can only exist if Doc Brown arrives in the Old West and marries Clara. Buffy Tannen is the daughter of Biff and Lorraine (Marty’s mom), so she could only be born if Lorraine marries Biff instead of George. Of course, the trick is that all of the characters are from different timelines, so you’re competing against each other to fix history. In order to win the game, however, you then must go back to 1955 and prevent Doc Brown from inventing the Flux Capacitor, thus un-inventing time travel and securing your place in history.

While the game is essentially a draw one, play one sort of card game, there are a lot of different modifiers. Some items can be used for special benefits, and special action cards allow you to pull things out of the discard pile or peek through the draw pile. You can also steal items from other players or otherwise interfere with their plans. It can be pretty confusing at first, but part of the challenge is trying to hit a constantly-shifting target.

There is quite a bit of luck involved since it is a card game; however, there is also a good deal of strategy in how and when you use your cards—but knowing how the cards work and what cards are available is important. The first time through you’ll spend a lot of time reading all the cards, but once you become familiar with the deck the game can move a lot more quickly.

Conclusion:

Personally, I’m a fan of a lot of the Looney Labs games, and this one has a similar feel so I enjoyed it. It also doesn’t hurt that I like the BttF films, and the game captures the best parts of the movie without making you sit through the not-so-great parts in the sequels. I would say the game is weaker with only two players—my wife and I tried it and she quit, because until you get the right card, you could just spend each turn flipping and re-flipping the same card on the timeline, getting nowhere.

The only other thing that would have been nice is a little explanation of who each character was supposed to be. Some were obvious: Marty McFly III, for instance. But who is Darlene Needles? Is this somebody from the movie that I should remember, or is it some character made up for the game who happens to exist in a particular timeline?

If you’re not familiar with the movies, it may still be an interesting game but would probably also be a good bit more confusing, as you may not understand why certain events on the timeline are linked to each other. I think it would still be playable, but not nearly as much fun.

Wired: A time-traveling DeLorean, hoverboard, metal pie plate and an overpowered locomotive. Isn’t it about time somebody made a Back to the Future game? (And I don’t mean an NES game where Marty can die from a bee sting.)

Tired: Not so great with only two players, and probably wouldn’t make sense to people who aren’t familiar with the movies.

Disclosure: Looney Labs provided a review copy of the game.

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Swype for Symbian available now on Nokia Beta Labs


I used to be a die hard QWERTY keyboard fan and still find the keyboard on the Nokia E73 Mode to be extremely efficient and effective. However, on larger touchscreen Android devices I have come to embrace Swype and find I am very quick with it. Thus, I was extremely pleased to read over on All About Symbian that Swype is now available from the Nokia Beta Labs site for S60 5th Edition (aka Symbian^1) devices and this means we will most likely also get to use Swype on the Nokia N8. If Swype is on the N8, then any concerns I had for a hardware keyboard and funky text entry are gone.

Swype is a company based here in Seattle and just about every single person I know that has tried it out has embraced it. I plan to install it on the Nokia N97 mini and give it a shot. FYI, one of the best tips I can give for Swype is to slide your finger from the very bottom left corner (where the Swype logo key is) to the right over the Sym key and you will get a directional pad and other cool functions on the keyboard.

Swype for Symbian has been tested on the Nokia 5800, 5230, X6, N97, and N97 mini.

Have any of you tried Swype yet on your Android or S60 5th Edition device?

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Xtreme Labs releases Antenna Meter for BlackBerry


Xtreme Labs releases Antenna Meter For BlackBerry

With the internet still buzzing over the whole iPhone 4 Antennagate debacle, Xtreme Labs has teamed up with the folks from Fixmo Tools to help create Antenna Meter. The application itself is pretty straightforward. It allows you to test out different "death grip" scenarios and visually measure what, exactly is going on with the device while doing so. Does your signal drop? If so, by how much? You can also share your stats with others via email. Of course, we would be remiss if we didn’t also mention that same information can be gained by pressing ALT NMLL on your devices keyboard. After which, your "bars" will then be displayed as more accurate dBm levels. Now if you’ll excuse me, I have to grab a few things in preparation for the iPhone 4 launch in Canada.

CrackBerry.com‘s feed sponsored by ShopCrackBerry.com. Xtreme Labs releases Antenna Meter for BlackBerry

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Location Labs (Formerly WaveMarket) Gives Mobile Apps Geo Data Without A Download


Location Labs (Formerly WaveMarket) Gives Mobile Apps Geo Data Without A Download
A mobile app that doesn’t take advantage of your location information is becoming a rare breed. But developers must create different geo apps for each different phone—Android, iPhone, Blackberry, you name it. And that ignores all of the dumb phone out there (sorry, feature phones). So far, the main way to make a geo app is to tap into the GPS or other location data on the phone itself. But …

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Firefox Sync Graduates From Labs, Ready for Firefox 4


Mozilla’s Weave Syncing tool, which syncs your personal data across multiple PCs and mobile devices, has graduated from Labs and is now and official part of the Firefox 4 roadmap.

Currently still an add-on, Weave Sync was recently re-named Firefox Sync. Soon, it won’t be an add-on at all as it’s destined to become a standard feature of the browser.

Firefox Sync makes it trivially easy to keep your bookmarks, history, open tabs and other browser data in sync across various computers and mobile devices. Mozilla is even working on an app that will bring Firefox Sync to the iPhone.

The final Labs release, version 1.3, is the first to be known by the new name Firefox Sync. The release also has a couple of new features, like a simplified sign-up and setup process and a new action that lets you access all your remote tabs by clicking a single button.

If you’d like to grab the latest version, head over to the new download page. As always, we recommend upgrading all instances of Firefox Sync before actually syncing your data.

By the time Firefox 4 rolls around (later this year or possibly early 2011) Firefox Sync will be just be a standard part of Firefox, no add-on required.

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Beta Labs’ Point and Find updated, now available for X6 and 5230


Beta Labs’ Point and Find updated, now available for X6 and 5230
Nokia’s Point and Find service has has an update , a short three months from the initial release. The latest build of the Beta Labs product improves the flickering problems some users encountered, and brings official support for the X6 and the 5230.

Read more on All About Symbian

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Sunlight Labs Offering $5K for Best Government Data Mashups


designforamerica

Artists, web developers and data visualization geniuses, here’s a chance to strut your stuff, serve your country and win some serious money in the process.

Sunlight Foundation, a non-profit organization that provides tools to make government data more transparent, has announced a new contest called Design for America. Billed as a “design and data visualization extravaganza,” Sunlight is encouraging the public to create and publish data visualizations that help make complex government data easier for people to digest and interact with.

There are several different categories open for submission, including: visualizations of Recovery.gov data that shows how the stimulus money is being spent, visualizations showing how a bill becomes a law, a redesign of a .gov website, and a redesign of any government form. Top prize in each category is a cool $5,000.

Creations can be in any form — a website, a game, a poster, a sculpture, whatever — though we suspect most of the entries will be either posters or interactive Flash graphics.

The contest is being run by Sunlight Labs, the skunkworks wing of the larger Sunlight Foundation. The Sunlight group spends most of its energy collecting government data, organizing it into publicly accessible databases, then creating tools that make it easier for ordinary people to access that data. The non-profit works with organizations like OpenCongress, MapLight, FollowTheMoney and USASpending.gov. Sunlight also maintains a list of APIs developers can use to access the data.

The Design for America contest encourages participants to sift through the vast datasets available from all of these organizations, as well as the datasets maintained by Sunlight Foundation and any raw government data that’s available. As the Sunlight Labs blog says, the goal of the contest is to “tell interesting stories” that go beyond what can be an overwhelming amount of unfiltered data.

Visualizations can be in any medium, not just the web, so if you’re a video or infographic specialist, you can still enter the contest. The main criteria for judging are the visual quality of the artwork and how well the underlying information is conveyed.

Design for America follows in the footsteps of Sunlight’s Apps for America contests, which sought to bring transparency and accountability to government using open web applications to mine government data sites. Apps for America generated a number of useful apps — like RSS feeds for the House Committee schedule, GovPulse and the Earmark Watch tool, among others. With any luck, the Design for America contest will generate some equally useful and enlightening visualizations of government data.

If you’d like to test your mashup and design chops, head over to Sunlight Labs and have a look at the full contest rules. One important thing for designers to keep in mind — your entry needs to be licensed under a Creative Commons By-Attribution or Creative Commons 0 license, or an OSI approved license for those submitting code.

The contest judges vary by category, but the list includes some big names in the online design world — Nicholas Feltron and Nathan Yau are both on the list, as are various members of Sunlight Labs and other design gurus.

Design for America submissions are due by May 17 and the winners will be announced at the Gov 2.0 Expo in Washington, D.C. on May 27.

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Google Labs Release Gesture Search App For Android


Google Labs AndroidGoogle have released a new Google Labs application that enables Android users to search their phones by drawing letters on their screens.

The new app known as Gesture Search searches the phones contacts, audio tracks, apps and bookmarks based on what letter is drawn on the handsets touchscreen.

Today we’re pleased to announce Gesture Search, a new Google Labs application for Android-powered devices running Android 2.0 or above in the US. Gesture Search lets you quickly find a contact, an installed application, a bookmark or a music track from hundreds or thousands of items, by simply drawing alphabet gestures on the touch screen.

The app is also capable of returning results for multiple interpretations should it be unsure if the letter drawn is a ‘H’ or an ‘A’ for example.

android gesture search app

The application is available to download from the Android Market from today, just search for ‘Gesture Search’.

Previous Google Labs app releases for Android include Listen, and Places Directory.

[via googlemobile.blogspot.com]

For more information on Android and the current Android mobile phones, check out our Android Guides

Google Labs Release Gesture Search App For Android

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