Tag Archive | "Speed"

Samsung Smart Cover knock-offs come and go faster than the speed of light


Considering the legal battles between Samsung and Apple, it was surprising to see Samsung selling an exact copy of Apple’s Smart Cover dubbed the Smart Case. It was made by Korean company, Anymode, which has a “strong affiliation” with Samsung, and was supposedly available in Samsung shops in Korea and on the Anymode website.

Samsung has already pulled the product and made the following statement:

As a general practice, Samsung Electronics reviews and approves all accessories produced by partners before they are given the “Designed for Samsung Mobile” mark.

In this case, approval was not given to Anymode for the accessory to feature this official designation.  We are working with Anymode to address this oversight and the product has already been removed from the Anymode sales website.  The product has not been sold.

I doubt Samsung should continue their “strong affilation” with Anymode moving forward. Something tells me that this is definitely something Anymode “cooked up.” Lets face it, Samsung would not be that stupid to release the product, only to then realize that it is a complete knock off, and pull it.

Samsung Smart Cover knock-offs come and go faster than the speed of light




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Stoned 3D Match Game Requires Speed and Accuracy


Ever feel like you’re just caught up in an app wonderland full of fun and goodness. Me too. Stoned 3D, my latest deliciously decadent app discovery, is a take on like what I feel is a game Fred Flintstone would try to school Barney on. A game of chess of sorts where strategy is your only [...]

Continue reading href="http://www.appcraver.com/stoned-3d/">Stoned 3D Match Game Requires Speed and Accuracy or visit our website for more great href="http://www.appcraver.com/">iphone apps.


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Press Release: EA’s Need for Speed and Tetris Coming to BlackBerry PlayBook at Launch


BlackBerry PlayBook Need for Speed Undercover

I was wondering what games we would see come preloaded on the BlackBerry PlayBook at launch. While I was sort of hoping for a souped up version of BrickBreaker, it looks like RIM is going a different route. They are really trying to put the play in PlayBook… coming preloaded on the BlackBerry PlayBook at launch is going to be EA’s Need for Speed Undercover and Tetris.  And based on the press release, we’re not talking demo versions of the games here, but the full thing (at least that better be the case!). Keep reading for the full press release. RIM will be demoing the games next week in Barcelona at MWC, so we’ll soon see the action for realz. Does this make you even more excited to get your PlayBook? Do you think we’ll still see BrickBreaker in some form (I sure hope so!). Sound off in the comments!

Press Release

EA’s Need for Speed Undercover and the Tetris Game Coming to the BlackBerry PlayBook at Launch 

WATERLOO, ONTARIO and REDWOOD CITY, CALIFORNIA–(Marketwire – Feb. 10, 2011) – When users turn on their new BlackBerry(R) Playbook(TM) tablet for the first time, they had better be prepared for some fun and excitement with two iconic games from Electronic Arts preloaded(i) and available for hours of entertaining gameplay – Need for Speed(TM) Undercover, the high-octane action game, and Tetris(R), one of the world’s most popular video games of all time.

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CrackBerry.com‘s feed sponsored by ShopCrackBerry.com. Press Release: EA's Need for Speed and Tetris Coming to BlackBerry PlayBook at Launch



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Video: EVO Shift 4G vs. Samsung Epic 4G – Speed Test


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rel="attachment wp-att-46464" href="http://androidspin.com/2011/01/20/video-evo-shift-4g-vs-samsung-epic-4g-speed-test/shift-vs-epic/"> class="alignnone size-full wp-image-46464" title="Shift vs Epic" src="http://androidspin.com/wp-content/uploads/2011/01/Shift-vs-Epic.jpg" alt="" width="641" height="359" />

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Our friends over at Wirefly have pitted these two devices head to head using a new benchmarking application called Smartbench 2010. I can’t say the results were all that surprising. The productivity index on each was very close, 620 to 670 with the Epic narrowly beating out the href="http://androidspin.com/tag/HTC-EVO-Shift-4G/">EVO Shift 4G. The gaming index, though, was dominated by the href="http://androidspin.com/tag/Samsung-Epic-4G/">Epic 4G, easily doubling its gaming ability. Since the Epic 4G is running the 1Ghz Hummingbird processor with the extra GPU chip it should come as no surprise. I didn’t think it would more than double it though. Take a look at the results for yourself.

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Speed Up Your Mobile Site With the ‘Mobile Perf’ Bookmarklet


Speed is the most important element of your website. The best designed, most informative site in the world is useless if it doesn’t load fast enough for people to stick around. Nowhere is this more true than on mobile websites.

Testing mobile websites is something of a headache — there is no Firebug for mobile browsers, which means no YSlow or other profiling tools. True, you can load the site in desktop browser and profile it that way, but sometimes what works on the desktop isn’t necessarily working the same way in a mobile browser.

That’s why Google developer Steve Souders’ created the Mobile Perf bookmarklet, a handy javascript bookmarklet that you can use to test sites on your mobile devices. The bookmarklet is really just a set of links to other bookmarklets, but combining them all in one place makes life a bit easier.

The Mobile Perf bookmarklet contains links to Firebug Lite, the awesome DOM Monster, CSSess, Zoompf and Souders’ own SpriteMe and Page Resources. If you’ve been looking for an easy way to test website performance on the small screen, grab a copy of the Mobile Perf bookmarklet.

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Demo: Need For Speed Shift on the Motorola Atrix with Nvidia Tegra 2 dual core CPU


At CES, we stopped by the Nvidia booth, and got a chance at an exclusive meeting and hands on look at some of the new dual-core phones, the Motorola Atrix and the LG Optimus 2X. We wanted to find a way to show you all how amazingly the Motorola Atrix runs with it’s Tegra 2 CPU, and we thought, “how about a game?” So, we shot a quick demo video of Need for Speed Shift running in real-time. No flaming on my playing, folks… its just to show off gameplay.

NFS: Shift was amazing on the Atrix. Not only was it super responsive to the accelerometer, but the video rendering was incredible. It was quite an experience to check this out, so be sure to hit the break and check it out, and let us know your thoughts in the comments below. Also, be sure to check out our full hands on of the Atrix here.

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Demo: Need For Speed Shift on the Motorola Atrix with Nvidia Tegra 2 dual core CPU



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App Review: Need for Speed: Shift [Video]


We’ve shown off several driving games over the last month but Need For Speed Shift is based more around the traditional competitive street racing rather than wacky jumps or drifting and while it doesn’t focus on realism as strongly as its bigger console brother your wheels will be staying firmly on the ground with Shift.

When a big company like EA puts their weight behind a mobile product the potential can really jump out and indeed having twenty actual licensed vehicles from many manufactures, such as Subaru, Porsche, Aston Martin and BMW as well as nearly as many fantastic licensed music tracks including Prodigy’s Run with the Wolves, Shift’s off to an amazing start before it even gets onto the track. These licensed cars can even be upgraded, painted, unlocked and visually customized before you race them in one of the three unique world locations.

So the ‘back of the box’ has a lot of pretty impressive bullet points, but how does it all come together? Well to start off with the driving appears to work rather well and to quote another bullet point, is rather customizable. The default easy setting will take away all control but steering, yep you don’t even have to accelerate or break and this actually makes the game a tonne harder as all you need to do is follow the racing line and you’ll realize that you’ve just become an AI driver. Turning the difficulty to something sensible and you’ll tilt to steer, tap to break and shake the device like a loon to drift. Now the instructions say to drift you need only ‘quickly twitch the steering in the bend direction’ but getting any kind of drift is a nightmare, while this would normally be a minor point you advance in Shift by earning stars on specific events, a system that works really well until a drift event comes up. The problems here are are part of a larger issue in that the cars are really stuck to the track, stamping the break and turning at a high speed into a corner causes you to turn slowly until you drop enough speed. Dispite the claim of “physics-based accelerated 3D graphics” there seems to be very little physics being applied.

The 3D graphics are another story. Shift moves great while still showing off some great visuals. Only four cars can be on the track at once but both they and the tracks look great and Shift also includes in car dashboards for each car that aren’t just unique but also shift from right to left hand drive depending on the vehicle. It’s also worth mentioning that the tracks themselves, while flat, are well designed with tunnels that shine light down onto your car and streets with buildings and details overhead.

Shift has all the building blocks that would make a fantastic racer, but it walks an awkward line between an attempt at realism and arcade that doesn’t come off too well. Hopefully we won’t be waiting a year for a port of EA’s superior title Need for Speed: Hot Pursuit but even with the control problems, Shift is a steal if you can get it for it’s $1 sale price.

When you’re ready, head over to the Android Market and download this game by clicking or scanning the QR Code below.

Summary and Downloads:

Game: Need For Speed Shift
Developer:
EA Mobile
Cost:  $0.99

Are you a gamer? What games do you play most on your Android device and what else would you like us to review? Leave us your thoughts in the comments below!

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Clearwire LTE Speed Test


Clearwire today released a short video showing early results from the company’s trial of LTE and WiMAX technology in 10x10MHZ and 20x20MHZ spectrum configurations. Clearwire says the spectrum resources available to a carrier can be as important as the underlying network standard.

John Saw, Clearwire’s CTO, explained why these trials were conducted, why spectrum size matters, and what these trials mean for the future of Clearwire.

“Today we are simply conducting trials in order to plan for the future, see what’s possible, and consider all of our options. We’re a technology agnostic company – we always have been – and we’re focused on doing what’s best for the customer. Today that’s WiMAX. Potentially in the future that could be WiMAX and LTE. The great thing about our network is that it’s built in a way that if we did add LTE at some point we could reuse our existing core infrastructure, backhaul, and spectrum.

Clearwire’s majority owner, Sprint, will start selling a WiMAX-enabled BlackBerry PlayBook tablet. Sprint also sells the Samsung Galaxy Tab – but only on Sprint’s 3G network. Sprint will obviously need to implement 4G (WiMAX or LTE) tablets in the near future.

Sprint Nextel CEO Dan Hesse said their decision to opt out of further investment in Clearwire was a simple business decision and that nothing deeper should be read into that decision.

“Clearwire is our 4G strategy,” Hesse reiterated. “We will continue working with them going forward.”

Interestingly, he didn’t mention “WiMAX” in that sentence.

Keith Shaw of Network World rans some speed tests on Verizon’s LTE network, using the LG VL600 USB data modem, which can access Verizon Wireless’ new 700 MHz LTE network that uses 10 MHz channels.

In speed tests, he was able to achieve about 6-8Mbps of download speed, and almost the same (5-7Mbps) of upload speeds.

TeliaSonera’s LTE network, uses 20 Mhz channels in the 2.6GHz band, similar to Clearwire’s approach in Phoenix. Like Clearwire’s test, TeliaSonera can deliver speeds at up 59Mbps when used at 2.6GHz – but it also reveals how the technology sometimes struggles when used indoors.

With IEEE 802.16m, a downwardly compatible high speed upgrade, a single 20 MHz-wide channel is used, combined with MIMO antennas for about 4X the speed. That may result in typical throughput rates of 25 Mbps (up from 6 Mbps).

That could be enough for internet television.

It’s tempting to think that a wireless carrier like Clearwire could compete with cable television operators like Comcast or T/W Cable, although the typical throughput per month could skyrocket from 10 GBs to over 100 GBs. The biggest obstacles may not be technical, as Google TV discovered.

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New Hack for Desire for Apps2SD Shows Remarkable Results in Speed Benchmarks


It’s impossible not to respect the guys at XDA-Developers. They are so good at taking their favorite mobile platforms and getting much, much more out of them. Apps, hacks, tweaks, roots, and roms — these guys make it happen. And their newest development is no less impressive: A new hack for Apps2SD that greatly improves performance. Read More…

New Hack for Desire for Apps2SD Shows Remarkable Results in Speed Benchmarks



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LTE Pricing Based on Speed?


Verizon’s LTE network will be available in 38 cities by the end of the year. Chief Executive Ivan Seidenberg said in an interview with the WSJ that pricing by speed would be made possible by the carrier’s migration to LTE.

“If you want to pay for less speed, you’ll pay for less speed and consume more, or you can pay for high speed and consume less,” said Verizon Chief Financial Officer Fran Shammo Wednesday.

He says Verizon’s technology can deliver between one and 12 megabits per second, which allows for a tiered pricing structure similar to home wired Internet service.

The company, as a holiday promotion, is testing out a lower-end $15 monthly data plan with a capped amount of data. Seidenberg wouldn’t say that it would spell the end of unlimited data plans.

“I don’t think the world’s that simple,” he said. “We need to get into it, figure out what the customer thinks is fair, and go from there.”

He expects the number of data users to jump to about 75% of Verizon’s contract customers over the next three to four years from 23% today, regardless of the device. “People are buying more connected devices,” he said.

Verizon would like to see less competition, not more (FCC filing), says DSL Reports. Now is a politically good time, with more Republican Congress coming in. With CDMA carriers like Verizon moving to LTE, a merger with T-Mobile, Sprint, or AT&T would not be out of the question. But who would be the best spectrum partner?

Verizon implied that wireless prices were high due to spectrum scarcity. It got what it wanted from the FCC. Now keeping competitors like satellite providers, cable operators, or internet companies out of the 300-500 Mhz of new spectrum that’s opening up may be a priority for Verizon in Congress next year.

Verizon’s CEO Ivan Seidenberg now says there’s plenty of spectrum after all. He thinks the FCC should butt out and let big business manage spectrum.

New competitors include satellite providers like Lightsquared, TerreStar and ICO (now DBSD). They can reuse satellite phone spectrum terrestrially, creating new national 4G networks. Lightsquared hasn’t announced any major cellular partners (yet). If T-Mobile struck a deal with Clearwire for 2.6 GHz LTE spectrum, then it may not partner with LightSquared (and visa-versa).

Tim Farrar’s TMF Associates explains the tactics that might be used with Lightsquared’s 1.6 GHz and TerreStar’s 2 GHz spectrum for new terrestrial 4G service:


T-Mobile might even be waiting to see if the 2GHz MSS spectrum could present another possible alternative, once the TerreStar and DBSD bankruptcies are resolved, given that this spectrum is closer to its existing PCS and AWS holdings than either the LightSquared L-band spectrum or the Clearwire 2.5GHz spectrum, and could even be available without ATC restrictions (via an incentive auction) in a couple of years’ time.

Qualcomm is reportedly in talks with AT&T over Flo TV spectrum. Qualcomm suspended sales of Flo TV, and has said it is considering a range of potential options for the 6 Mhz it own in the 716-722 MHz spectrum, previously allocated to UHF TV channel 55.

But Clearwire owns the most spectrum. They have some 120 MHz (at 2.6 GHz), compared to some 10-20 Mhz available for satellite ATC or AWS.

Verizon’s mission, should they decide to accept it, is to take Clearwire’s spectrum out of play, keep margins high, and maintain stockholder value.

Related Dailywireless articles include; Phoney Spectrum Scarcity, Lightsquared Skyterra-1 is Launched, US Wireless Business: Good Margins, Clearwire to Test LTE, Cheat Sheet for Cellco Financials, WiMAX in More Cities, LTE Plans Leaked, Sprint Nextel: LTE/WiMAX Double Header?, Denmark Getting LTE, AT&T Data Caps Extend to Femtocells, AT&T’s New Data Plans, T-Mobile: Now HSPA+ Coverage for 75M, Public Safety: Show Us The Money, Clear: No Limits, FCC to Okay $2.3B AT&T Deal, Cellcos: One Thing – Bandwidth, T-Mobile Eyeing Clear Spectrum, FCC Considers Auctioning Off TV Frequencies, FCC Okays Terrestrial LTE for SkyTerra, Battle of the Bands Goes to Congress, FCC “Finds” 500MHz?.

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Calculating The Speed of Mess


Jonathan Liu's inspiration for this post

Equations relating speed and mass go back to Newton and beyond. But after I got geeky with an equation for Halloween candy, Geek Dads Jonathan Liu and John Booth hit me with an intriguing question: what about relating speed and MESS? Simply, how fast should you expect a clean kids’ room to get messy?

Said GD’s did the better part of the brainstorming and I did the factor slapping, to produce the collaborative equation below. Plug in your family’s numbers to discover how many square feet per hour your kid’s room will accumulate non-traversable junk. For the über geeks out there, keep reading below the equation for more mathematical sweetness you can do with the Speed of Mess.

Here, for your practical use and cerebral edification is the mathematically certain (wink, wink) Speed of Mess:

.

.

•  K#= The number of kids playing in the room

•  KA= The average age of K#

•  KB1= Is one of K# a boy between ages 6 and 13? Enter 1 for yes and 0 for no.

•  KB2= Enter age of boy between 6 and 13. These are the planet’s messiest beasts.

•  F= Fodder: Generally, how much junk (toys, clothes, books, reptiles, etc.) does your child’s room contain? 1-10 with 10 being Lloyd from the show Hoarders

•  N= In days, the newness of any single game, toy, or book

•  PE= Parental energy: 1-10 with 1 being “new baby” and 10 being “methamphetamines”

•  PS= Parental strictness: 1-10 with 10 being Sir, yes sir! and 1 being Duuuude!

•  T= In Fahrenheit, the temperature outdoors (add 25 “degrees” for sleddable snow)

•  S= Storage: 1-10 with 10 being wire bins to the ceilings and ample closet space and 1 being bare, padded room (though let me also point out the usefulness of the latter)

•  C= Percentage of occupied time in which K are using a computer, TV, game console or other screen-based entertainment

SOM is the square feet per hour that your kids’ room will collect mess that precludes passage. Max for three, 10-year-old boys with no storage, lax, exhausted parents and lots o’ stuff is 85.33 ft^2/hr and min for one, 17-year-old with strict, energetic parents, with little stuff and ample storage (on a nice day, etc.) is 0.21 ft^2/hr.

Further mathematical sweetness:

Notice that the speed of mess is like a velocity. By calculating “velocities” for each hour in a single day and summing these velocities, you could discover how many square feet of junk accumulates per day (those willing to get down with calc could do it more accurately). Then, using the total area of the room and the percentage coverage at which point you go batty, you could calculate how often you need to instigate a massive cleaning effort (MCE). There’s lotsa other cool stuff you could do with SOM—any suggestions?

Here’s another question: I’m pondering a Thanksgiving equation post … but what, dear Geek Dads, needs solving for Turkey Day? What Thanksgiving question most perplexes? Need input. If you’ve got awesome ideas, I’d love to hear ‘em, and I’m happy to give credit!

Brain Candy: Science, Puzzles, Paradoxes, Logic and Illogic to Nourish Your Neurons

www.garthsundem.com

–Twitter: @garthsundem

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Twitter updates Android app, adds speed and performance boosts


First Facebook decides to upgrade their Android app, and then Twitter follows suit. What’s this world coming to? The new Twitter app is available now in the Android Market, and offers the following changes:

  • Tweet details page. We changed the layout of the timeline and introduced a Tweet details page, which you can access by simply clicking on a Tweet. This feature – which is already available in Twitter for iPhone, Twitter for iPad and Twitter for Windows Phone – makes it easier to click on links and reply to, retweet, or favorite a Tweet.
  • Speed. The app is now even faster. In this version, we’ve tried a new way of drawing a timeline of Tweets that optimizes for scrolling speed. Try it out, and you’ll see how much faster and smoother the timeline loads and scrolls.
  • Polish. We added some more nice touches to the application as well:
    • Pull to Refresh: This popular feature, which was first available through our iPhone app, functions just as it sounds – when you’re at the top of your timeline, simply pull down to load new Tweets.
    • Swipe to Reveal: Swipe across a Tweet to get quick access to several options, such as viewing a user’s profile, sharing a tweet, or replying.
    • Quote a Tweet: Clicking the retweet icon now gives you the option to quote a Tweet. Of course, you can still retweet as you normally would.
    • Hi-res avatar photos

Scan the QR code below, or hit up the market link to grab the latest Twitter app!

Market link

Twitter updates Android app, adds speed and performance boosts



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Dual Cell HSPA: Speed Doubler


According to a recent Wireless Intelligence study, mobile operator CSL is on track to be the first operator in Hong Kong to provide LTE. But CSL is doing something different — they’ve built the first dual-mode LTE and DC-HSPA+ network.

DC (Dual Cell) HSPA+, a standard under 3GPP Release 8, doubles the downlink speeds of HSPA by combining two 5-MHz carriers to create a 10-MHz channel, which means peak downlink speeds of 42 Mbps on its 21-Mbps HSPA+ network.

TelecomAsia reports that CSL – owned by Australia’s Telstra – has completed its network upgrade to next-generation dual-cell (DC) HSPA+/LTE and is now “fully functional”. It is now waiting for compatible devices. Telstra is Australia’s largest provider of fixed and mobile services.

In collaboration with network vendor ZTE, CSL has deployed full DC-HSPA+ coverage in the 2100MHz band across the territory, and 2600MHz LTE in select heavy-traffic districts. CSL is also deploying equipment to offer LTE using 1800MHz spectrum.

DC HSPA+ doubles the downlink speeds of HSPA by combining two 5-MHz carriers. The object of deploying both LTE and DC-HSPA+ at the same time, says CSL CTO Christian Daigneault, is to offer a fallback option for LTE that doesn’t result in a noticeable drop in connection quality.

Wireless Intelligence forecasts that CSL will be Hong Kong’s largest LTE operator over the next five years, commanding a dominant LTE market share of around 40 percent by 2015. CSL first launched 21Mb/s HSPA+ in March 2009, but the new network has been built from scratch by ZTE. CSL ripped out all of the legacy Nokia Siemens Network gear, replacing it with an all-IP 3G platform provided by ZTE.

The UAE launched DC-HSPA+ technology earlier this year with mobile broadband speeds of up to 42.2 Mbps. Mobile operator Du upgraded its network to next-generation DC-HSPA+ technology making the UAE the sixth nation globally to launch such a mobile broadband speed.

In related news, ZTE today launched the world’s first WiMAX/TD-LTE dual-mode Remote Radio Unit (RRU) at 4G World 2010. As a leader in LTE TDD, ZTE was the first vendor to offer a smooth evolution from TD-SCDMA to TD-LTE with the ZXTR R8928 TD-SCDMA/LTE dual-mode Remote Radio Unit announced earlier this year. Their new R9110 is the latest addition to ZTE’s WiMAX/TD-LTE dual-mode base station offerings. Supporting 2.3G/2.5GHz and 3.5GHz spectrum band, the R9110 has a unique 4T8R design and advanced antenna technologies such as multiple-input and multiple-output (MIMO) and beamforming (BF).

Huawei’s latest HSPA+ solution using Qualcomm’s Mobile Data Modem MDM8220 chipsets. In October 2009, Huawei announced plans to provide 28Mb/s HSPA+ commercial service in Singapore, and Huawei successfully demonstrated a 56Mb/s HSPA+ commercial solution in Beijing.

Canadian mobile network operator Telus is planning to deploy HSPA+ Dual Cell across the country, increasing data speeds to 42 Mbps. TELUS is the only North American carrier to announce deployment.

Devices supporting the new HSPA+ Dual Cell technology are expected to hit stores in the first quarter of 2011.

T-Mobile USA continues the expansion of its HSPA+ network saying it now offers the service in 16 new markets on its way to covering 100 major markets and 200 million potential customers covered by the end of the year.

The carrier’s HSPA+ network currently supports peak download speeds up to 14.4 megabits per second, with the carrier having announced plans to further those speeds up to 21 Mbps once sufficient backhaul capabilities are in place.

T-Mobile USA isn’t planning to move to LTE for at least two years. The 21-Mbit/s HSPA+ upgrade is the fastest that the wireless technology can be cranked with software — rather than hardware — updates.

“We’ll get a fourth-generation wireless network either by buying spectrum or re-farming existing spectrum, or potentially leasing spectrum together with others,” CEO Rene Obermann said at a press conference on Aug. 5. “I don’t think we’ll trail others in the next two years.”

AT&T is also talking up their HSPA+ service. But AT&T’s backhaul upgrade is not as complete as T-Mobile’s. In addition, current iPhone 4 users will not be able to take advantage of HSPA+, since Apple does not yet support it. Apple isn’t believed to have an HSPA+ iPhone this year and may depend on having a sufficiently low-power Infineon chipset before it can make an attempt.

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As promised, Sprint releases Epic 4G software update to solve 3G speed woes


We mentioned the other day that Sprint was aware of user-reported issues with the Epic 4G, particularly with slow 3G upload speeds, and that an update was incoming today. As promised, Sprint has delivered, and we have the details for you from the official Sprint support forums:

Fixes:
WiFi standby battery drain
Amazon MP3 cannot download in 4G
Large emails lag in upload speeds
Increased 3G upload speeds

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As promised, Sprint releases Epic 4G software update to solve 3G speed woes



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Page Speed Add-on Headed to Chrome


One of the most useful browser extensions for web development is coming to Chrome.

Google is working on a Chrome version of its Page Speed add-on. Page Speed is an essential tool for testing sites in Firefox. It breaks down all the stuff on your page and shows you how long everything is taking to download, execute and render. It’s also fully open source and it has its own SDK.

Matthew D. Steele, one of the key engineers at Google responsible for Page Speed, has confirmed that a Chrome version is “already in the works,” and will be ready within a couple of months.

Page Speed currently runs inside of Firebug on Firefox, and there is already Firebug Lite for Chrome. There’s no word yet on whether Page Speed will remain dependent on Firebug (Lite) once it moves into Chrome, or if it will be a stand-alone add-on, but we’ll find out more details soon. In the meantime, if you have an answer to that mystery, let us know in the comments.

If you are curious about using Page Speed to speed up your website, check out Scott’s recent post on using Page Speed and YSlow together.

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How to Speed Up Your Site With YSlow and Page Speed


We all want our websites to load faster, but speeding things up can be tricky. There are numerous tried and true tricks we all use to keep page load times down, but once you’ve done a few rounds of optimization, you tend to hit a plateau where it’s tough to squeeze any more speed out of your code.

Most web developers are familiar with tools like Yahoo’s YSlow and Google’s Page Speed. If you haven’t ever used them, go install both right now — they’re available as add-ons for Firefox. Both tools are designed to help you speed up your site’s page load times by showing you exactly what’s slowing them down, and used in tandem, they can alert you to some optimizations you never knew existed.

I recently sat down and tried, as best I could, to do everything that YSlow and PageSpeed recommended and I managed to shave my page load time roughly in half. When I started, my homepage took between four and six seconds to load. Now, it loads in one to three seconds on average.

To compare load times I used both YSlow and PageSpeed, as well as WebPageTest. Those numbers aren’t exactly benchmarks, since there’s some speed variation depending on what’s loaded in the cache, but a performance increase of about 30-40 percent is what you can expect if you haven’t yet explored these methods.

Some of what YSlow and Page Speed will tell you should be obvious — limit your HTTP requests, minimize, compress and combine your JavaScript and CSS files, use CSS Sprites, put your script tags at the bottom of the page and compress your images.

However, some of the more obscure and less-used (judging by viewing source code around the web) techniques these tools point out can make a surprising difference.

Before we get to the “how to” part, keep in mind the old saying “premature optimization is the root of all evil.” What I did with YSlow and its ilk was the last bit of optimization I did. In other words, be sure you’ve taken care of the big problems before you try to stamp out the smaller ones.

That said, I was surprised by how much of a difference some very small changes made.

The Good

Long before I turned to YSlow, I optimized my backend code to minimize database hits, installed Memcached to further reduce the database load, and set up a separate domain to serve static files. The later change made a huge difference since the main instance of my site is running Apache and the static files are now served by a much lighter-weight, faster Nginx server.

The site I set out to test YSlow and Page Speed on is my travel blog, which is somewhat image-heavy. So, the first thing I did was run all my images through SmushIt, Yahoo’s lossless image compression tool that’s part of YSlow.

All of the images on the site were already compressed using Photoshop’s “Save for Web” exporter, but I still managed to shave an additional 2-5kb off my images without any loss of quality using SmushIt. When you’re loading ten or more images per page, that’s a significant savings.

In fact, I could compress my images quite a bit more if I were willing to make some trade-offs in image quality. I’m not in this case, but you might be able to. The best approach in my experience is to see what your overall image size is, run everything through SmushIt and, if you still aren’t happy with the results, go back to your image editor and see if you can compress things even more using lossy techniques.

The Bad

While I managed to squeeze down my images somewhat, for the most part I was already following the more obvious best practices — loading JavaScript last, using multiple domains and so on.

It wasn’t until I turned to my style sheets that I saw where I had really gone wrong.

Perhaps the most overlooked thing you can do to speed up your page is reduce the complexity of your style sheets. Wherever possible, use classes to group similar elements and make sure you take advantage of the cascade. If all your body text is going to be Georgia, define that rule once under the body tag rather than littering it throughout your style sheet.

Another thing you may notice Page Speed telling you to do is “Use efficient CSS selectors.” Browsers read CSS from right to left, so the more specific your selectors, the less time it takes the browser to figure out what to do with that element. The less specific the selector, the greater the number of nodes the browser needs to evaluate.

Consider this HTML, a fairly typical HTMl5 navigation menu:

<nav id="top">
    <ul>
        <li>
            <a href="/" title="My homepage">Home</a>
        </li>
        <li>
            <a href="/" title="My Blog">Blog</a>
        </li>
        <li>
            <a href="/" title="My Photos">Photos</a>
        </li>
    </ul>
</nav>

Now suppose you want to style the actual link element. The most inefficient way to do this would be something like this:

nav#top ul li a { color: red; }

In order to figure out which a you’re talking about, the browser needs to traverse four tags. Let’s redo that with something much more efficient:

<h1>top a { color: red; }</h1>

Now there are just two tags to traverse. And note that we got rid of the nav selector with the ID, and the ID is already unique. There’s no need to add the tag as well.

If we wanted to be even more efficient, we could add a class called “red” to each of our a tags and simply do this:

.red {color: red;}

So how much does this gain you? In my case, re-writing my CSS — which had grown pretty sloppy over the years — dropped a full second from my page load time. That may not sound like much (and it isn’t if you have inefficient database queries or other, bigger problems), but when it comes to this stage of optimization, every little bit helps.

The Ugly

A few of YSlow and Page Speed’s suggestions aren’t possible in some cases, mine included. One big thing that could speed up my static content would be to use a CDN. Unfortunately CDN’s are expensive and outside the price range of small blogs like mine. Also, a shared server is cheaper than a dedicated server, but can be slower.

Other unfixable problems are due to my hosting setup. I can’t set the expires headers for my static files because my Nginx server is global for all shared hosts on that server. Luckily, with Nginx, the first load is pretty fast. The browser may not cache images and static files as aggressively as I’d like, but for now it works well enough. I could compile my own instance of Nginx, and thus set the expires headers myself, but I haven’t tried that yet.

Another problem that Google’s Page Speed tool likes to nag you about is using cookie-less domains for static images. In my case, I serve my static files from the subdomains media and images. Because my top-level domain needs cookies, the subdomains inherit them as well. This is why big sites like Yahoo use an entirely separate domain for static files (usually some subdomain of yimg.com in Yahoo’s case).

There are some other areas that didn’t apply in my case, but may be slowing down your site. One big culprit is third-party content. If you’re loading JavaScript from other sites — to add social networking or bookmarking buttons, for example — pay close attention to how fast those scripts load. They are notorious for slowing your page down.

Another easy way to speed up your pages is to make sure your CSS and JavaScript files are served using GZip compression. Good web hosts should offer a way to do this. If yours doesn’t, consider jumping ship for one that does.

As with any kind of optimization, there are trade-offs involved with nearly everything that YSlow and Page Speed will suggest. For example, to make your CSS selectors more efficient, you may be tempted to litter your HTML with IDs, which is a no-no if you’re trying to maintain good semantic code. Likewise, compressing images is all good and well, but turn them into a pixelated mess and you’ll turn people off no matter how fast your site is.

The secret to good optimization is to find a balance. Provide quality content and wrap it in well-written code, but also make sure what you create loads as fast as possible. Don’t sacrifice too much quality in the name of speed, and vice versa.

Illustration from “Physics for Entertainment” by Yakov Isidorovich Perelman from Archive.org

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App Review: Give Your Homescreen Speed and Style With LauncherPro


Ever feel like something was missing from your native Android launcher? If you are like me and you did feel this way, please read on as we review the best damn home-screen launcher replacement out there: LauncherPro! LauncherPro (for 2.x handsets only) is a simple and stylish Android launcher replacement. It really does everything the native 3-D launcher should have done from the beginning.  Put simply, LauncherPro is the most effective launcher that has the most options on the Android platform. It makes your home screen so much better.

If you have used ADW.Launcher or even Helix Launcher in the past you will be familiar with the way that LauncherPro looks. There is a four icon “dock” at the bottom of the screen, with contacts, browser, phone and messaging app’s icons.  While these may look generic at first, not to fear, they are changeable with a long press of the icon.  You can replace each with whatever application or shortcut you choose. Pretty sweet!I should also mention that the dock itself is also customizable.  Total, you can have up to 3 docks that you can swipe through at the bottom of the screen. A truly great and useful feature.

Swiping between screens is also a real breeze.  Overall it is fast and fluid.  The scrolling is as smooth as scrolling through your contacts; there are barely ever any hiccups and it works well. When you are in the launcher and hit the back button, the launcher icons “fly-out” and you return to your home screen.  It is all extremely fast.  Personally, I think Google really should buy these guys.  Seriously.

Overall,  LauncherPro is a slamdunk. There is actually so much more to say, but we have to limit the size of the post. If not, I could write forever.  To help users we have even listed some of the best features below.

Best Features

  • smooth home screen sliding
  • up to 7 home screens
  • fast 3-D Launcher
  • HTC Sense “helicopter view” by clicking on the home button
  • Customizable icons and dock
  • Scrollable widgets(don’t even ask HTC Sense widgets will not work)
  • LauncherPro Plus Calendar, People, and Bookmark Widgets (more to be added later)
  • Home-screen back up and so many options we can’t even name

If I were you and had not tried LauncherPro, you can use this link to install it. The regular version is free and the plus version is $2.99.  Both are well worth it!

NOTE: App Review: Give Your Homescreen Speed and Style With LauncherPro originally appeared on AndroidGuys.




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AT&T Captivate: Closer look at text input options, AllShare & Browser speed


By now you should know that I love the AT&T Captivate. We’ve unboxed, looked at startup shutdown animations, looked at camera performance and reviewed & benchmarked the device, so what next? Well a few things were brought to my attention that were missing from the review, so I made time to make another video that highlights these things:

Click here to view the embedded video.

The main thing I forgot to cover in the review was the different text input options available on the Captivate (and all Galaxy S phones). Not only are two, standard qwerty keyboards available (I prefer the Samsung keyboard over the Anroid one), but there are some cool features of the Samsung keyboard itself:

It has an option to enter text via the older “numpad” method:

As well as the ability to use “handwriting” to enter letters/numbers/symbols into the device. You can use Handwriting Box 1, which seperates the input area into 4 quadrants; 2 for letters, one for numbers and one for symbols:

And Handwriting Box 2, in which the entire input area is for letters:

Finally, the last text input method that’s available is Swype. Instead of individually pressing each letter, Swype allows you to slide your finger across each letter in the word you want to spell, and it’s surprisingly accurate.

I also wanted to show the true abilities of AllShare, an app that let’s you stream media in a variety of ways. In my original review the video file that I streamed off of my PC was the culprit for why the quality wasn’t that great on the Captivate. I retested again using a high-quality source file and it looked beautiful on the phone:

The last thing I skipped over in the review was showing off the browser and more importantly the awesome scroll speed that the 1GHz, Hummingbird CPU is capable of. Even though the Captivate lost to the Nexus One in every CPU benchmark, I would expect those results to change once the phone receives its Froyo update.

So thats all for now kids, thanks for reading!

For more information on Android and the current Android mobile phones, check out our Android Guides

AT&T Captivate: Closer look at text input options, AllShare & Browser speed

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Opera 10.6 Arrives With More Speed, New Malware Protection


Opera software has released the newest version of its flagship Opera web browser. Opera 10.6 brings more speed, some bug fixes, support for more HTML5 elements, and it now includes AVG’s Web Threat Data Feed to help protect you against malicious websites.

To try out the latest version of Opera, head over to the downloads page, or, if you’ve been testing the beta, just head to the “Check for Updates” menu item.

The big news in this release is the inclusion of several new HTML5 features. Opera 10.6 adds support for Web Workers, the Geolocation API, improved support for offline web apps, and improved support for the Cross-Document Messaging spec.

Opera 10.6 also supports the new WebM video codec. WebM is a set of codecs (coder-decoders) for browsers to use to play video and audio content embedded on HTML5 web pages without the use of plug-ins. Unlike H.264, a competing codec, WebM is royalty-free and is now supported by all major web browsers except Apple’s Safari.

One new feature that was not in the beta we tested earlier is the AVG malware protection. Opera has long featured fraud protection based on data from Netcraft and PhishTank. Opera 10.6 adds AVG data to that list to help block sites known to host malware attacks, rootkits and other common attacks. AVG’s data feed is a real-time feed of malicious URLs, so you get to hear about new threats as they’re reported into AVG’s system.

While the added defense against suspicious sites is a nice extra, what most users will probably notice is how much faster the browser is. Opera claims a 50 percent speed increase over 10.5, which was already a very fast browser.

Opera’s Carakan rendering engine and the new Vega graphics engine in Opera 10.5 put it neck and neck Google Chrome in our informal tests. This time around we tested Opera 10.6 against Chrome 6 (a developer channel release) and found that the difference is slight, but Opera feels marginally faster.

Of course, at some point, speed tests become an exercise in splitting hairs. Suffice it to say that if speed is what you’re looking for above all else, Opera and Chrome are the browsers for you.

If you’d like to try Opera 10.6 for yourself, head on over to the downloads page and grab the update.

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Clock your Speed Demon with a Pocket Radar


Marketing image from Pocket Radar

The Pocket Radar is a small cell phone sized radar gun that easily fits in your pocket. It is able to measure the speed of objects moving between 7 and 375 miles per hour. Useful for sports training, tuning RC vehicles, and pranking your friends with K-band radar detectors. Pocket Radar bounces a radio signal off an object and measures the Doppler shift on any waves that are reflected back. Power is provided by two AA batteries for 10,000 measurements. At $200 it is an expensive toy, but the build quality and accuracy seem to be very good.

I received a loaner to review yesterday and have already tested it out on a few things. It detected the blades on my ceiling fan as moving at 18 mph. One of my faster robots was clocked at 8mph, and a cheap RC car managed 14. The dog could hit 20 mph pretty easily when fetching a ball with the kids running at about half that speed.

On the highway it became evident that it is only measuring differential speed. Oncoming cars often read nearly 2x my speed and trees on the side of the road were much less than mine. Later I stood in my driveway and picked off cars driving by. Most of them were a nice and safe 15-20 mph, but a few were going much faster than that. Two of the cars slammed on the brakes when I clocked them. My own radar detector alerted me that there was a K-Band signal nearby.

I’m going to take it out this weekend and test more things, including the muzzle velocity of our t-shirt cannon, more cars, try some matchbox cars and more.

Available for $200 at:
Pocket Radar at Amazon
Pocket Radar.com

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App Review : AutoRun Killer – Speed up your boot times and improve performance


From AndRS Studios, the developer of AutoKiller, comes a new app appropriately named AutoRun Killer (v.7 ) which is designed to help reduce the amount of unnecessary apps the start on boot-up, improving your boot times and improving the overall performance of your device.

Review

How does Autorun Killer work?
Autorun Killer lists all installed apps which are intended to start at boot, if you click on any of the apps you can disable it, that will kill it when it starts at boot time.

I have disabled an app but it is still started after boot, why?
Some services are written to automatically restart themselves if they are killed, this is marked on bottom right/app as !!self restarter!! (after reboot)

Running on a 1st generation device myself ( T-Mobile G1), I see the need to reduce the amount of apps that are eating away at what little RAM I have, so I’ve personally been running AutoStarts for this purpose for the past few months. However, I found AutoRun Killer to be much faster and more user-friendly than AutoStarts, making it an easy switch in my book. Its shows you the services, background apps, and foreground apps that are running on your device, and you can choose to uninstall that app, disable the start-up of that app, or find out more information about the process in one long touch-press, all with very little loading. The free version has ads, although I barely notice them, and a “donate” version, with no ads and some additional features is available within the app (Settings).





Its currently free, its extremely useful and effective, and its certainly a must-have app for any 1st generation device like the G1 or myTouch,  and a good app for all Android devices in general. I Highly recommend it. You can grab it on the market, using the link or QR code below.
Android Market Link (from your phone)

Developer’s Website

Developer’s Email : andrs.studio@gmail.com

Developer’s Twitter



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Opera 10.6: WebM Video, HTML5 and More Speed


Opera is faster than a potato and getting even faster. Opera has released a new build of the coming Opera 10.6, with more support for various HTML5 elements, bug fixes and speed improvements.

Currently Opera 10.6 is still in the experimental stage so you may experience some hiccups, but if you’d like to test the new features you can download 10.6 from the Opera site.

The big news in this release are the new HTML5 features. Opera 10.6 adds support for web workers, the geolocation API, the offline API and improved support for the Cross-Document Messaging spec.

Opera 10.6 also joins experimental builds of Firefox and Chrome in supporting the new WebM video format. WebM is a set of codecs (coder-decoders) for browsers to use to play video and audio content embedded on HTML5 web pages without the use of plug-ins. Unlike H.264, a competing codec, WebM is royalty-free and is now supported by all major web browsers except Apple’s Safari.

Of course the new HTML5 features in Opera 10.6 are still works in progress. There are bugs. For example, while Opera’s WebM video demo worked just fine in our testing, some WebM videos on YouTube would pause when we right-clicked the page. But the audio didn’t pause, which caused syncing problems. Look for the bugs to be worked out as Opera 10.6 progresses toward a final release.

As for speed, well, Opera’s Carakan rendering engine and the new Vega graphics engine in Opera 10.5 put it neck and neck Google Chrome in our informal tests. This time around we tested Opera 10.6 against Chrome 6 (a developer channel release) and found that the difference is slight, but Opera feels marginally faster (when the Opera 10.6 alpha was released Download Squad found Opera handily beating Chrome 6 in benchmark tests).

So far there’s no release date for the final version of Opera 10.6, but if you’d like to test the latest and greatest Norway has to offer, head on over the download page.

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Review: New Features Bring Safari 5 Up to Speed


Apple released an update to its Safari web browser Monday afternoon. We’ve been testing it for close to a full day, and we’ve found that Safari 5 performs as advertised: It’s faster, more capable and well worth the upgrade.

Safari 5 was launched rather quietly at the end of the first day of the 2010 Worldwide Developer Conference, an event that was dominated by Steve Jobs’ debut of the next iPhone and the new iOS. Safari wasn’t discussed during the morning keynote, but an announcement was made later that afternoon at a web-developer session.

You can download Safari 5 on Apple’s site. Both Mac OS X (Leopard or better) and Windows (XP and up) versions are available.

First up is the speed boost, which is definitely noticeable in GMail, Facebook, our WordPress admin and other sites with lots of “stuff” going on, like Huffington Post. This is thanks to Safari 5’s new Nitro JavaScript engine. This is the same piece of engineering previously named SquirrelFish (we kind of wish they’d kept that name), that powers JavaScript rendering on top of Safari’s WebKit engine. It gives a small bump to page-load times, but the real improvements are seen in page performance. The complex web apps we tested perform with close to zero latency, about as fast as Google Chrome, the most nimble of the major browsers.

For faster page loads, Safari 5 is implementing DNS pre-fetching. Basically, the browser looks at all the links on the page you’re currently on and fetches the IP addresses of all the linked sites and page assets, preparing itself to make the jump more quickly as soon as you click on a link and begin loading another page. All of this happens in the background. Google Chrome and Firefox do this, too.

There’s added support for various pieces of the HTML5 stack in Safari 5, as well as more support for CSS 3 and other technologies powering modern web apps. According to Apple’s overview page, Safari 5 supports geolocation, sectioning elements, drag and drop, HTML5 form validation, Ruby, AJAX History, EventSource and WebSocket. We can’t tell which version of WebSocket is being supported — typing javascript:alert('WebSocket' in window) into the URL bar just tells us “True,” but nothing else.

At any rate, all of these new features are great to see, as Firefox, Chrome and Opera have supported most or all of these APIs and technologies for a while, and IE9 will support most of them. It also washes away some of the bitter aftertaste left by last week’s PR mess around HTML5 support.

There’s also support for full-screen playback of H.264 videos, and for subtitles — the screenshot at the top shows YouTube’s H.264 player. Apple is touting this as HTML5 video support, but we’d like to point out that while H.264 does make up the bulk of online video, HTML5 doesn’t require videos be H.264. All the other major browsers are backing the new, open source WebM format for video, which we’ve urged Apple to support as well.

One of the most talked-about new features is Safari Reader. A small gray “Reader” button now appears in the URL bar when you land on a news website or blog. Click it, and Safari strips out all of the clutter on the page (ads, widgets, sidebars, headers and footers) and presents just the text in a large typeface, cleanly formatted in a white window that floats, lightbox-style, over a darkened page. It also strings multipage articles together in the same window automatically. It’s intriguing to speculate about how Reader, if widely adopted, will change website-design principles by encouraging cleaner, more readable layouts. Scott Gilbertson explores this idea in detail in his in-depth look at Safari Reader here on Webmonkey.

There’s also an extensions manager in Safari 5. Here, Apple is taking a page from the books of Chrome Extensions and Mozilla Jetpack by offering developers a lightweight browser-extension framework that runs add-ons written in HTML, JavaScript and CSS. This makes it much easier for developers to get started writing extensions, and it makes it easier for authors to port an extension from one browser to another. It limits what the extension can do to mostly manipulating DOM events or the browser UI, but that should be enough for almost any goal. Safari 5 extensions are sandboxed, too. You know, to protect the kids.

There’s an application form you have to fill out if you want to make and distribute Safari extensions. Go to the Safari Developer Program site and enroll for free. Apple will give you a certificate that must be used to sign your extensions.

You can distribute your extensions however you want, but they must be signed. This is to assure users that when they download an extension or receive an update notification, they’re downloading a package from a certified Apple developer and not some nefarious prankster.

A couple of sticking points.

First, the URL bar in Safari 5 is smarter — it does full-text searches of page titles and URLs in your history and bookmarks now — but it’s not smart enough. Other browsers have moved to a unified URL bar that serves as a location bar and a web search input field, and anything else just feels confusing at this point. Hopefully, somebody will write an extension to fix this. Until then, we have to do our web searches in the dedicated search field off to the right, which now includes Bing as a preset choice along with Google and Yahoo.

Second, the status bar (as always with Safari) is invisible by default. You have to manually turn it on under the View menu. I’ve always argued against this practice. A browser that doesn’t supply a visual link destination for each and every click is an insecure browser. I just don’t trust those bullies out there on the web, and neither should you.

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Bugs & Fixes: Router’s network password can slow Wi-Fi speed


Is the speed of your 802.11n Wi-Fi network unexpectedly slow? If you are getting a strong signal and everything else seems to be working fine, your type of password may be the reason behind the slow down. Ted Landau explains.




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