Tag Archive | "Store"

Pick Your Prize Giveaway—Marbles: The Brain Store


Marbles: The Brain Store

Need something to exercise your noggin? Marbles: The Brain Store has a huge collection of puzzles, toys, games and books. Unlike most online retailers, the Marbles store is organized by types of skills: Critical Thinking, Memory, Coordination, Visual Perception, and Word Skills. There are also links organized by recipients if you’re looking for a gift for, say, Smart Moms or Cool Dads. (They’re at the top of your list, right?) Or, you can easily sort by price range, age range and so on.

To encourage you to take a peek, Marbles has offered to give away a prize to one of our readers—and you get to pick. Take a look at the site and find something you like worth up to $50. Then come back and leave a comment on this post saying what you’d like to win by 11:59pm (PST) on Thursday, December 16. We’ll pick a winner at random and announce it on Friday, and you’ll have something to keep your brain healthy in the New Year!

Bonus: this giveaway is for our U.S. and international readers. Hey, I know you’re disappointed that the 12 Days of Geekmas is only for North American residents, so here’s your chance!

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Google Shows Off Chrome OS, Along With a Store to Fill it Up


SAN FRANCISCO, California — Google unveiled a beta version of its Chrome OS Tuesday morning.

The company showed off the operating system, which has been in development for over a year, during a press event here. Also making an appearance at Tuesday’s event was the Chrome Web Store, which we expected to see launch today. If you’re using the Chrome browser, you can visit the store and start installing apps now.

Chrome OS, which doesn’t go into general release until next year, relies entirely on web-based applications for basic productivity tasks like mail, document editing, photo sharing, social networking and reading news. Its inner workings are based on Google’s own Chrome browser.

To get around the connectivity problem inherent to web-based apps, Google says every Chrome OS laptop will ship with both wi-fi and cellular connections. The company has partnered with Verizon — when you buy a Chrome OS laptop, you get 100MB of free data per month for two years. There are no long-term contracts. If you want to upgrade, you only pay for what you need. Chrome OS users can buy a day pass from Verizon, or choose from a few long-term plans starting at $10 per month.

Acer and Samsung Chrome OS laptops will go on sale in mid-2011, with more OEMs to follow, the company says.

In the meantime, Google is launching a pilot program to get hardware running Chrome OS into developers’ hands. Early adopters can sign up to get a black, unbranded Chrome OS notebook, codenamed “Cr-48.”

Google VP of product management Sundar Pichai held one up during the event — it’s a full-sized laptop with a 12.1″ screen, an Intel Atom processor, a world-mode 3G radio, a flash memory drive, and it has a built-in “jailbreaking” mode so you can hack it. Google is also giving away a few of the pilot laptops to its Facebook fans.

From what we’ve seen so far, Chrome OS is extremely fast (the demo we saw was running on the Cr-48 laptop) and, provided you already have a Google account, it literally takes under a minute to get up and running.

Pichai, who has been using ChromeOS for six months, continuously gushed about its speed, which was evident during the demos.

“By building an experience based totally on the web, we’ve made all of the user experiences instant,” he said.

When you launch Chrome OS for the first time, you log in with your Google account and immediately see a grid view of pre-installed web apps like Gmail, Google Reader, a text editor and apps from The New York Times and other partners. All of the apps shortcuts live inside a browser window, so if you want to start surfing, you just type into the URL bar. Chrome OS also has built-in controls for syncing, so any user can log into any Chrome OS laptop and get the desktop and the same experience they’re used to.

From the home screen, you go to the Web Store and install single-serving apps that are enhanced versions of those already available on the web. The download-and-install option gives you a few more niceties, like the ability to answer e-mail, work on your docs and play games when you don’t have a web connection.

The Web Store launched Tuesday in the U.S. with around 500 applications. Other countries and regions will follow soon, Google says.

These installable web apps square well with the cloud-based direction we’re currently heading. Whether you’re reading a book, writing e-mails, or sharing documents, cloud-based apps allow you to stay synced across your phone and all of your computers.

Google CEO Eric Schmidt showed up at Tuesday’s event to drive home his belief the time is right to release Chrome OS.

“We finally have a viable third choice for an operating system on the desktop,” he said.

“We’re now able to build web applications that are at the scale and power of desktop applications,” he said, citing the speed an security innovations made by Firefox, as well as new technologies like HTML5, as the advancements that paved the way to a web-based operating system.

In a round of demos, Amazon showed off two apps — a web app version of its Kindle reader, and a product browser called Windowshop. We saw apps from Sports Illustrated and The New York Times. They both looked like a rich news readers, with enhanced navigation heavy on HTML5 and JavaScript, all the recent headlines, photos and videos loaded dynamically. Curiously, there were no ads on display in the apps.

Many of the apps are free or available under a freemium model. Some of them, like games, cost $2 or $3 each. You buy apps from the Chrome Web Store using Google Checkout, so you need to have a Google account to buy apps.

Google has also partnered with Citrix for easy installation of enterprise apps with secure, company-only sharing features. The Citrix platform will launch during the first half of 2011, the company says.

We’ve seen hints of the Chrome OS and Web Store launch in recent weeks. In Novemeber, rumors that OEMs were prepping laptops loaded with Chrome OS surfaced. Just last week, Google debuted Chrome 8, the first version of its web browser with the built-in ability to plug into the Chrome Web Store. TechCrunch uncovered an e-mail from Google telling developers to get ready for the Web Store launch. In the wee hours of Tuesday morning, the company unceremoniously posted a page for getting started with its Google Cloud Print service that lets you print a page from a laptop or mobile to any printer hooked up to a Windows PC with internet access.

Google admits there is still much work to be done on Chrome OS, and the bug tracking page shows numerous stability problems and hardware shortcomings.

“We’ve made amazing progress but we still have a lot of work to do,” Pichia said.

If you want to try it out today, you can join Google’s developer program and install Chrome OS on a wide range of hardware. But as Google VP of engineering Linus Upson said Tuesday, the process is still rather hairy for non-geeks.

“The question is, how comfortable are you compiling from source,” he joked.

See also:

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Chrome OS & Web Store


Today is an important day for Google Chrome. Google will launch Chrome Web Store (chrome.google.com/webstore), a marketplace for web apps, and Chrome OS, the first browser-centric operating system. Here’s the live Google feed.

Speed, simplicity and security are the major themes of Google’s Chrome Browser. A lot of applications on the Chrome Web Store, such as the NY Times, work off-line as well as on-line. Games and Google Docs, too.

Google’s Chrome Browser runs on different operating systems and competes with Microsoft’s IE Explorer and Mozilla’s Firefox. As of December 2010, Google’s Chrome Browser was the third most popular, with 13.35% of worldwide usage share of web browsers.

The Chromium projects include Chromium and Chromium OS, the open-source projects behind the Google Chrome browser and Google Chrome OS, respectively. Compared to the Android OS, Google’s Chrome OS can support a larger variety of hardware, and matched to a browser is more powerful, and optimized for a variety of screen sizes, resolutions and formats (such as web-based Google eBooks).

Google’s push for the Chrome Web Store, along with their open source operating system and browser is likely tied to their desire to deliver advertising on more devices, including tablets and settops. News at 11.

Meanwhile, Amazon today plans to demonstrate a new version of Kindle for the Web, one day after Google launched its Google eBooks and eBookstore strategy.

The new Kindle for the Web will “enable users to read full books in the browser and enable any Website to become a bookstore offering Kindle books.”

Amazon first launched Kindle for the Web as a beta application in September to allow customers to discover new books by sampling first chapters of the books directly through Web browsers. The new version would allow book purchases of Kindle books through various Web sites offering them. It also would also allow reading of the full book, not just samples, says ComputerWorld.

With smartphone sales set to form two thirds of mobile handset sales in the US in 2015, opportunities for mobile eCommerce are expanding significantly,” says Coda Research (above).

U.S. mobile commerce sales will grow 100% this year to $2.4 billion from $1.2 billion in 2009, according to ABI Research. That’s following a 203% jump in 2009 from $396 million in 2008, the firm says.

In 2015, shoppers around the world are expected to spend about $119 billion on goods and services purchased via mobile phones. That number represents about 8% of the total e-commerce market. While the U.S. surpassed the $1 billion mark last year, Japan dwarfed the U.S. at $10 billion, ABI says.

Related Tablet stories on Dailywireless include; Google Rolls out Gingerbread & New Phone, Google eBooks: The Beginning, Kindle for the Web, Tablet Newspapers, Borders – GET PUBLISHED, Newspapers + TV = Hyperlocal Blog network, Tools for Data Journalists, M-Commerce: Huge, Apps & Mobile Websites: Gateway Drug, Google Tablet: Android or What?, Tablet Revolution!, Mobile Ads for Apple, Google & Yahoo, Kindle Announces 70% Royalty Option, Self Publishing on the iPad, Kindle App for iPad, Mobile News via Paid Apps, E-Textbooks: How Big?, Nozzl: Local News Streaming Live, The $99 Tablet, Tablet News, Mobile News via Paid Apps, Producing Olympic Multi-Media, HyperLocal: There’s an App for That, Neighborhood News: Big Time in Seattle, Coming Soon: Tablet Wars, Publishers Revolt over iPad Restrictions, Kindle App for iPad, Tablets and Three Bears and Apple Launching Pad.

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Android-related magazine app rejected from Apple App Store


And the rivalry continues!

Danish publishing fir Mediaprovider recently attempted to submit an all-Android-related magazine application dubbed Android Magasinet to Apple’s App Store. Well, you know what happened next… it was denied.

Apple contacted Brian Dixen, Mediaprovider’s managing director, shortly after rejecting the app:

“So what’s the problem?” asked Dixen.
The Apple representative responded:
“You know … your magazine … it’s just about Android…we can’t have that in our App Store,” said the Apple representative.
It can’t really be argued that this move by Apple was unfair considering Apple’s terms state that no developer shall “promote a competing product”. As for Mediaprovider, they’ve got another application called iPhone Magasinet coming up, which will surely have more luck getting into the App Store.
Too bad Android Magasinet didn’t make it to the App Store. Maybe, just maybe, some iPhone fanatics could’ve been converted to Android. Let’s be honest, the grass is much greener on the other side; Android green to be exact. ;)

Android-related magazine app rejected from Apple App Store



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MiKandi Overhauls App Store, Introduces Paid Apps [AndroidIsForPorn]


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Ah MiKandi. It’s very existence is a testament to Android as a platform and an abberation to one Mr. Steven Jobs. If you aren’t up to speed, MiKandi is the adults-only app store that bucks the Android Market and delivers porn-filled applications for all comers. The market is totally NSFW, but it has just been given a big overhaul. The company rebuilt the store from the ground up and in the process added in one major feature: paid applications.

The way it works moves away from per app purchases and more towards the model in place on Xbox Live. You purchase an amount of virtual currency which you are then able to dole out for premium apps. A little more discreet for those interested in dropping some cash in the MiKandi store while offering developers incentive to create higher quality apps for the fringe market.

Yes, it is still a store for porn, but with the recent addition MiKandi in a way legitimizes itself. For instance, the recent Hustler app made its way to the Android Market, and while it could be considered NSFW, the women involved still leave their naughty bits covered up, making way for more of an R-rated experience than the full-on triple X showing that is MiKandi. If Hustler has an outlet to make money off of a premium version that is not limited by certain decencies of the Android Market, why not? It is not to say I (or the general population) crave legitimized porn apps, but from a strictly business sense why can’t MiKandi be afforded the same place in the world as, say, the upcoming Amazon app store?

As always, the MiKandi store will prove divisive and be sure to stir up some discussion, so I will leave you with a poll for though. Is Android for porn?

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Nokia Ovi Store rocks 3 million daily downloads


Nokia Ovi Store rocks 3 million daily downloadsI was quite the hater of the Ovi Store back when it launched in May 2009 because it did not live up to its promise and had some major issues. As you know, my thoughts about it have been changing as it continued to improve and develop and I actually enjoy it on my N8 and have been using it for 99% of the apps I install on my N8. Nokia announced some extremely impressive stats today with 3 million downloads of apps per day, 400,000 new developers in the past 12 months, 92 developers each reaching the 1 million download mark, and 1.5 million downloads of the Qt software development kit.

The top downloaded free app is Q Torch that simply turns your display white and helps you see in the dark. I have not downloaded or tried this since I want the functionality seen before with the flash being used as a light. I wonder if there are issues making the Xenon perform in this manner though.

The top paid app is one that I am sure you all have loaded, Angry Birds. The third most popular is Need for Speed Shift HD, which is an entertaining racing game on the N8.

The top three apps for North America are AccuWeather Widget, Opera Mobile web browser, and Angry Birds. I don’t have a weather widget on my N8 so I will go try this one out now myself.

I have something like apps loaded on my N8 and honestly the only additional ones I would really like to see that I have on other platforms is good ebook readers like Kindle or Nook and maybe a streaming TV client like Netflix or Hulu Plus.

What are your favorite apps and are you also becoming a fan of the Ovi Store?



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Verizon V CAST App Store now live, download the APK here


The Verizon V CAST App Store is now officially live and online. We got the application a bit early thanks to a leaked Droid Incredible OTA update, which by the way seems to be slowly going out as of earlier this evening.

Droid Incredible owners will be getting the V CAST App Store with this latest OTA, with other devices to follow later on. It is unclear at this time whether or not the App Store will be available in the Android Market, but this is highly unlikely seeing as it is technically the competition.

For those of you who want to check this bad boy out now, we’ve taken the liberty of providing the APK for you to download. Also, be sure to leave us a comment below and share your thoughts about the Verizon V CAST App Store.

Download: Verizon V CAST App Store apk

Verizon V CAST App Store now live, download the APK here



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Is HTC releasing their own App Store / Market for Android?


According to an article at engadget, they have it on two reliable sources that HTC is working on their own app store for Android devices. We’ve seen this with carriers (Verizon, for example) and companies (like Amazon), but generally not from a manufacturer. The rumor comes hot on the heels of HTC saying they want to be more active in the software aspect of their devices, even though they already have HTC Sense on just about all of their handsets. The company also recently released htcsense.com cloud service for Desire HD and Desire Z handsets, and uses HTC Hub as an assistant for app discovery.

It is also possible that HTC is looking to bring this rumored service, is real, to more than just Android devices; they also make a good amount of Windows Mobile and Windows Phone 7 devices, so it wouldn’t surprise us too much to see something like an HTC Market for those devices as well.

What do you think? Should HTC look at making their own app store, or stick to what they do now? Be sure to let us know your opinions in the comments!

Is HTC releasing their own App Store / Market for Android?



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Verizon V CAST app store APK found inside leaked Droid Incredible OTA


Droid-Life has discovered that the upcoming OTA update for the Droid Incredible contains Verizon’s V CAST App store.

The OTA in question actually leaked a couple of weeks ago, and is currently the foundation of a version of the popular Droid Incredible Virtuous ROM. You can download this version of the ROM here, and if you navigate to system, and then apps, you will find the VCast.apk.

As you can see above, the app installs and opens just fine, however it hangs up with an “unable to verify your account information” error. It seems they haven’t made the V CAST app store live just yet, but with this Droid Incredible OTA update expected to drop soon, Verizon’s app store may be just around the corner. Stay tuned.

Verizon V CAST app store APK found inside leaked Droid Incredible OTA



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Open source licensing a large factor in market and app store apps


In a study by OpenLogic, a software services vendor, open source components play a huge part in the development of mobile apps. According to the study, 88% of the apps available on the Android Market had at least one source component that was open source. The same study found that number to be lower in Apple’s app store, coming in at 41%.

The firm said it is important to note that while the research looked for the actual use of open source in the apps, they did not look for compliance in open source licensing. The study also found that GPL licensing was present in 8% of iOS apps, while Android apps came in at half that with 4%.

Open source licensing a large factor in market and app store apps



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Opinion: The Mac App Store: The devil is in the details


Whether the Mac App Store ends up being good or bad on balance, for users or developers, will depend on quite a few factors.




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Developers have hopes, questions for Mac App Store


Apple’s upcoming Mac App Store is going to be a big deal for consumers, but it’s an even more significant announcement to the developers who will be tasked with stocking its shelves. Macworld talked to some software makers to get their reactions and thoughts on what the Mac App Store means for everyone.




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N8: Guess what? The Ovi Store doesn’t suck


In the past I was pretty down on the Ovi Store because I expected much better from Nokia and I still think they have work to do on the major defining part of the Ovi Store experience that was promoted back when they were getting ready to launch. That said, as you can see in my video below the Ovi Store is much better on the N8 than even on the Nokia N97 mini. While there isn’t necessarily revolutionary changes, there are enough user interface improvements to make it better for me.

We are seeing applications for Symbian^3 appear almost, if not, daily and I am adding them to my collection as I discover them. I have been purchasing apps from the Ovi Store and do feel it is now good enough for me to enjoy and use on a regular basis.

Do you buy apps from the Ovi Store?



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Mozilla Shows Off Plans for an Open Web App Store


Mozilla LabsMozilla has released more details about its soon-to-arrive Open Web Applications platform.

There are two key components: a directory where users can browse available web apps, and a new dashboard that will be baked into the browser interface, where users can install and manage their favorite apps.

The company published some technical documentation for developers so they can get to work retrofitting their apps with the code necessary to make them work with the new dashboard.

We first heard mumblings from Mozilla about this “Open app store” for the web back in May, only one day after Google announced its own app store for its Chrome browser and web-based Chrome OS. Google’s store is expected to make its full debut soon. The apps in Google’s store will be optimized for Chrome and may not work in other browsers, but Mozilla’s approach will list apps that work on “any modern browser with support for basic HTML technologies” — including mobile browsers. Mozilla says it will let each browser vendor dictate how it presents the app dashboards and management features.

So, app stores for web apps?

It doesn’t make much sense when coupled with what we’ve seen of “traditional” app stores — the ones popular in the mobile world, like those for Apple, Android and BlackBerry devices. But unlike those app stores, which actually involve downloading a package and installing it for offline use, a web app store is simply a directory of apps that are hosted on web servers.

In Mozilla’s model, users browse the app listings, where everything is categorized and rated. Developers can also host their own apps. Users click “install” on the ones they want, and those apps are added to a dashboard inside their browser.

It’s been mocked up for Firefox, and it looks something like this:


In the dashboard, you can manage how apps access your personal information, or uninstall them. Users don’t have to use the dashboard. They also have the option of saving a link on their desktop or mobile home screen for a single-click launch.

The web apps are built in HTML, JavaScript and CSS, guaranteeing interoperability between browsers and operating systems. Since everything is based on open web technologies, developers can implement standard controls for things like user authorization, local data storage and geolocation.

This doesn’t sound like much of a departure from the way apps work on the web right now, and it isn’t. We’ve all been clicking on tab thumbnails, bookmarks or desktop icons to launch our favorite web apps (Gmail, Twitter, Facebook) for years. The “app store” paradigm has been so successful as a method of discovery, marketing and distribution, it’s simply creeping from the tiny screens in our pockets into other areas.

The real innovation here is the inclusion of the dashboard. As more of our daily tasks move towards web-based apps, we’ll need better ways of managing them. A dashboard is a good solution. It’s also a nice way of introducing users new to web apps — people who think of apps only as things that are launched from a taskbar, dock or desktop.

One other important point: Mozilla does not intend to play gatekeeper. The company says it will have editorial, security and quality view guidelines, but it intends to make those processes entirely transparent.

It also won’t make developers jump through too many hoops. Inside the technical docs, you’ll find an example of a simple metadata manifest that will be required to talk to the dashboard.

Here’s a video. The beginning explains the philosophy, then it gets a little technical near the end.

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Could Amazon’s Android App Store Be Opening As Soon As the End of the Month?


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The Wall Street Journal is reporting, just as we all figured after a leaked distribution agreement, that Amazon is indeed launching their own Android app store, and it could be coming much sooner than expected. As soon as the end of the month, that is, according to sources talking to All Things Digital. Amazon is currently putting in the final work for the app store and drumming up developer support, even with a ruleset in place that requires certain exclusivity when releasing an app for the new marketplace.

Certain hurdles are in place that would prevent older apps from simply being ported over to the new market and sold. Apps couldn’t be sold at a lower price on other markets and wouldn’t qualify if they had been released for an extended period of time on another distribution platform. How this will work in light of the long-standing Apple App Store and Android Market is yet to be seen. Google is known to be making some major tweaks, if not a full overhaul, to the Android Market concurrent with the release of the next iteration of the OS, so time will tell how Amazon’s take fares.

[via All Things Digital]

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UPDATE 4: Nokia USA store color pre-orders available and gray now shipping


Does anyone else think the Nokia USA store is clueless?It is now nearly 3:00 pm on the East Coast of the United States and according to the banner on the Nokia USA store website pre-orders for the different color models were supposed to be up today. The banner also stated that N8 units would be shipping this week, although in small letters below this they added that dark gray units (the only ones available for pre-order) would start shipping next week. Phone calls placed to customer service are worthless because they have no clue either. The Nokia USA store would have been better off not putting up any details at all on the banner if customer service and store employees cannot even support or provide info on the banner statements.

UPDATE: I just received an email stating that my pre-order was being “prepared for shipment”. I am not sure how long this phase goes on before they ship, but if they get it out today then it looks like they meet the shipping this week plan. I suppose that makes sense since they met the Q3 shipping plan the same way, huh?

UPDATE 2: And now I see that my PayPal smartphone fund credit card has been charged the $610.98 for the N8! Yeah, it looks like I will have my dark gray one early next week so I won’t have to go without one as I send the blue eval N8 back to Nokia next Friday.

UPDATE 3: And now you can pre-order the colored ones! At this time you have to first add a dark gray one (only available) to your cart, then select cancel from the pop-up, then the color options appear (all five), then select a color one and add it to your cart. The site states the colored ones will be available in October November. I placed my orange pre-order andwill  then make a decision on whether to keep the dark gray one when it arrives. I really want orange, but may just stick with the dark gray if it is attractive. Funny, the dark gray one no longer appears as an option. I will check it out when it arrives and may cancel the orange order if I like it. I really like the orange one I saw at Nokia World though.

UPDATE 4: It is now 8:00 PM Pacific Time and I just received an email that my N8 has shipped. There is no tracking info, but that might appear tomorrow. I bought the expedited shipping so imagine it should be here by Tuesday at the latest. Stay tuned for some blue vs gray N8 photos next week and several more articles.

I have just one week left with the evaluation N8 and then have to ship it back to Nokia so someone else can check it out. I was pretty confident that my own N8 would be in hand, but since the Nokia USA store seems clueless my confidence in a unit actually arriving before the end of next week is not very high.

Creating confusion with banners and ordering details is not a good way to foster enthusiasm for a device and a company that can use all the support they can get here in the US. It looked like US buyers would be one of the first to actually get their ordered devices shipped, following the early pre-order launch, but that doesn’t seem to be the case. I am sorry that readers who pre-ordered them do not have them yet and am working as hard as I can to answer questions and provide you with information on functionality and performance. I have several posts, with videos, planned for next week too so stay tuned.



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Amazon App Store a Reality claims WSJ


Android Kindle

Just when we thought we heard enough about carriers creating their own Android App Stores, WSJ claims to have a document from Amazon which confirms their intent on releasing an Amazon App Store.

The document makes a couple of points which developers need to keep a focus on however. Firstly, Amazon will beat any app price sold elsewhere, and secondly, the app cannot have been on offer anywhere else for more than 2 weeks before being given to Amazon.

Do you think Amazon is planning on releasing an Android tablet? It would make sense. Why else would you want your own Android App Store unless you were planning on launching hardware to pre-install it on? Let us know what you think they’re up to in the comments.

Amazon App Store a Reality claims WSJ



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Nokia’s Ovi Store hits 2.3 million daily downloads


Nokia’s Ovi Store hits 2.3 million daily downloads
With more than 200,000 people signing up each day, the carrier’s Ovi app store is now seeing 2.3 million daily downloads.

Read more on CNET

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Leaked Distribution Agreement all but Confirms Amazon’s Android App Store


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Rumors of an Android app store run by Amazon have caused quite a stir, but they have remained merely rumors. But now a leaked Distribution Agreement for the supposed Amazon app store is lending a whole dose of truth to the whispering. It still remains to be seen when we will hear of a formal announcement regarding the marketplace, and there is still a chance that the terms described don’t necessarily relate to what everyone is thinking or are a clever fake, but all of that seems unlikely given the terms laid out.

As part of the agreement developers will earn the greater amount between 70 percent of the purchase price or 20 percent of the list price. There is also a $99 yearly fee being associated with the market rumor and a stipulation that Amazon would be able to modify application code to include their own DRM protection methods.

Amazon is also entitled to a free copy of the app for use in re-distributing software to purchasers who want to re-download purchased items. The free copy is retained for distribution even if and after the actual app is pulled from the market.

It would be hard to deny the Amazon app store in the face of this info, and perhaps it will be the healthy shot in the arm Android needs to improve the distribution of applications on the platform. If you like long-winded legal jargon feel free to peruse the full agreement below.

APP STORE DISTRIBUTION AGREEMENT

This is an agreement between Amazon Digital Services, Inc. (together
with its affiliates, “Amazon,” “we” or “us”) and you (if registering
as an individual) or the entity you represent (if registering as a
business) (“Developer” or “you”). Before clicking to accept, please
carefully read this agreement and all terms, rules and policies that
we make available for participating in this program, including on the
amazon.com website or our developer portal (together, the “Program
Policies”). This agreement and the Policies are referred to together
as the “Agreement”.

* 1. The App Store Program. “Apps” are software applications,
games or other digital products that you deliver to us, including any
content, ads, services, technology, data and other digital materials
included in or made available through such products, together with
their enhancements, upgrades, updates, bug fixes, new versions and
other modifications and amendments. You authorize us to promote, sell
and distribute Apps as provided in this Agreement, including through
the amazon.com website or any other web page real estate, online point
of presence, application, mobile interface, service, or user interface
that allows for the discovery, download and purchase of Apps from us,
including the Amazon Associates program and similar programs.
* 2. Basic Terms.
o a. Royalty. For each sale of an App, we will pay you a
royalty (“Royalty”) equal to the greater of (i) 70% of the purchase
price or (ii) 20% of the List Price (defined in and subject to section
5i) as of the purchase date. No Royalty is payable for Apps with a
List Price of $0.00. Such purchase price excludes taxes and any
separately stated fees or charges. A Royalty is due only for sales for
which we have received final payment from or on behalf of an end user.
If an App is purchased using a credit card or bank account deduction
mechanism, final payment will be deemed to have occurred when the
applicable credit card company or bank has fully settled the payment
for the applicable purchase.
o b. Program Fees. You will pay an annual program fee of
US$99 to participate in this program. The initial fee is due within 15
days after you accept this Agreement and subsequent fees will be due
on the anniversary of such date. We do not charge a listing fee for
Apps.
o c. Territory. The U.S. and its territories and possessions.
o d. Platform. Android.
* 3. Delivery of Apps and Information.
o a. Delivery Commitment for Apps. You will deliver
electronically to us (and continue to make available during the Term
all versions of all software applications, games or other digital
products (including any special or collector’s editions) (i) that are
designed for the Platform, (ii) for which you have the rights required
under this Agreement, and (iii) that are the same versions and
editions (except as otherwise provided in this Agreement) that you or
your affiliates make available directly or indirectly to any Similar
Service. A “Similar Service” is any online distribution service that
makes Apps available for sale or download to end users in the
Territory using a mode of distribution similar to those used by this
program, including any mobile or Internet-based application marketing,
sales and distribution service. You may also choose to deliver any
other Apps that are designed for the Platform and meet the
requirements of this Agreement. While an App is available for
download, you will deliver any bug fixes, patches, and other updates
to the Apps, together with any related Required Product Information
(defined in section 3b), as soon as they are available. You will
ensure that each App complies with this Agreement, including our
Program Policies related to App content.
o b. Timing of Deliveries. You will deliver Apps that are
already publicly available for pre-order or sale at the time you
accept this Agreement within 14 days after you accept this agreement.
You will deliver future Apps within 14 days before the initial
availability date you designate for the App (the “Initial Availability
Date”). The Initial Availability Date must be no later than the first
date you permit the App to be listed for pre-order or sale on any
Similar Service. Together with delivery of each App you will also
provide the following information: App title, Initial Availability
Date, category, Developer name, publisher name (where applicable),
List Price (subject to 5i), product description, icon/image, and any
other information related to the Apps that we require (together,
“Required Product Information”).
o c. Accuracy of Product Information. You are responsible
for providing accurate Product Information. “Product Information”
includes the Required Product Information and any other information
and content related to Apps and/or to you, such as (a) all metadata,
graphics, artwork, images, trademarks, trade names, logos and other
descriptive or identifying information and materials associated with
you or a particular App, (b) the excerpts created in accordance with
Section 4b(ii), and (c) any Developer’s EULA (defined in section 5a).
If any Product Information is inaccurate or needs to be updated or
modified, you will promptly provide us with corrections, updates, or
modifications.
* 4. Grants of Rights.
o a. Distribution. You hereby grant us the nonexclusive,
irrevocable (subject to sections 7 and 8), royalty-free right to sell
and distribute Apps through this program to end users in the
Territory, by all means of electronic distribution available now or in
the future. You also hereby grant us the nonexclusive, irrevocable,
royalty-free, worldwide rights to (i) use, evaluate and test Apps,
Product Information, and any embedded advertising (together,
“Content”); (ii) reproduce and store your Content in digital form on
one or more computer facilities, and modify and add to your Content in
order to implement technologies enabling digital rights management,
all for the purpose of promoting, selling and distributing the Apps
and in connection with this program; and (iii) retain, after the Term,
one or more electronic copies of each App and associated Product
Information and allow access to and downloads and re-downloads of Apps
by end users as provided in this Agreement.
o b. Promotion. You hereby grant us the nonexclusive,
irrevocable, royalty-free, worldwide rights to (i) use, reproduce,
distribute, reformat, create excerpts from, promote, advertise,
transmit, and publicly display and perform the Product Information in
any and all digital and other formats for promotional purposes in
connection with this program (except that we will not use any
trademarks you provide for purposes of us selling an App after the
withdrawal of that App as described in Section 7 or after the Term),
and (ii) create, reproduce, distribute, reformat, transmit, and
publicly display and perform limited excerpts of Apps for promotional
purposes in any and all digital formats during the Term.
o c. Additional Rights. In addition, we may exercise
ancillary rights that are reasonably necessary to effect the intent of
the grants of rights contained in this Agreement, including but not
limited to the rights to package, encode, store, transmit, create
derivative works based on, and publicly perform and display Content to
effectuate such rights. We may also sublicense our rights in Product
Information under this Agreement to third parties operating the
websites or online or mobile points of presence described in Section
1. Nothing in this Agreement restricts us from exercising any right
available to us under applicable law or any separate license.
o d. Reservations of Rights. Subject to the rights granted
in this Agreement and our ownership of certain software, documentation
and related materials (the “App Store Materials”) to which we provide
you access,, as between you and us, you retain all right, title and
interest in and to Content that you deliver to us. Subject to your
rights in such Content, we retain all right, title and interest in and
to this program and all technology, content, information, services,
trademarks and other intellectual property used in connection with it.
Without limiting the foregoing, each of us recognizes that any uses of
the other’s (or its affiliates’) brand features in connection with
this Agreement, and goodwill associated with such uses, will inure
solely to the party owning such brand features. If you provide
suggestions, ideas, or other feedback to us about this program, we
will be free to exercise all rights in such feedback without
restriction and without compensating you.
* 5. Additional Program Terms
o a. EULA. You may provide a EULA (“Developer’s EULA”) with
any App if it complies with the requirements of, and is not
inconsistent with, this Agreement. You agree that the provisions of
our customer terms of use for the program which we designate as
default end user license terms (“Default EULA Terms”) will apply to
end users’ use of the Apps. The Default EULA Terms will specify, among
other things, that you are the licensor of the Apps and that we are
not parties to your EULA. If there are any conflicts between the
Default EULA Terms and Developer’s EULA, then to the extent of such
conflict the Default EULA Terms will control. We do not have any
responsibility or liability related to compliance or non-compliance by
you or any end user under a Developer’s EULA or the Default EULA
Terms.
o b. Privacy-Related Obligations. If you have access to any
name, password, other login information, or personally identifiable
information of any end user of our program based on any use of or
interaction with the Apps, you will (i) provide legally adequate
privacy notices to such end user, (ii) use and authorize others to
access and use it only for the purposes permitted by the end user, and
(iii) treat, store and use the information in accordance with the
applicable privacy notice and applicable laws, rules, regulations,
orders, and other requirements of governmental agencies (together,
“Laws”).
o c. DRM; Usage Policy. You will apply to the Apps the
digital rights management technology we make available, and will not
incorporate any other digital rights management technologies into the
Apps. You may choose whether to allow end users who have purchased an
App to (i) download and/or make unlimited free copies of the App or
(ii) download unlimited free copies of the App only to devices that
are designed for the Platform and authenticated to the amazon.com
customer account used for the initial purchase of the App.
o d. Embedded Advertising. You will ensure that any
advertising presented to end users of the Apps complies with all
requirements of this Agreement. For example, (i) your access to and
use of information related to App end users’ use of embedded
advertising must comply with our privacy-related requirements; (ii)
embedded advertising must comply with the Program Policies at the time
such advertising is accessed by any App end user; and (iii) embedded
advertising must not contain any “spyware,” “malware” or harmful code
and must not cause injury to any person or damage to any property.
o e. License to App Store Materials. You may access, use and
reproduce the App Store Materials during the Term solely for the
purpose of developing and testing Apps for submission under this
Agreement and in order to incorporate required App Store Materials in
Apps. You will not otherwise distribute the App Store Materials to
third parties. You will not use or authorize a third party to use the
App Store Materials in any manner (e.g., by combining them with some
types of open source software code) that would result in a requirement
that the App Store Materials or any portion thereof be redistributable
at no charge, distributed or disclosed in source code form, or
licensed for unrestricted modification by others.
o f. Prohibited Actions. You may not reverse engineer,
disassemble or decompile any binary code used in connection with this
program, including any App Store Materials we provide you. You will
not take any action related to this program that interferes with,
damages, or accesses or uses in any unauthorized manner the hardware,
software, networks, technologies or other properties or services of
ours or of any end user, mobile operator or other third party.
o g. Our Operations. We have sole discretion to determine
all features and operations of this program and to set the retail
price and other terms on which we sell Apps. For avoidance of doubt,
if end users download an App that is free of charge, that App will be
deemed to be “purchased” by the end user for purposes of this
Agreement. You acknowledge that we have no obligation to promote,
distribute, or offer for sale any App, or to continue to do so. We are
responsible for and have sole discretion related to processing
payments, collecting payments, addressing requests for refunds, and
providing customer service related to our obligations, and we will
have sole ownership and control of all sales and other data we obtain
from end users in connection with this program.
o h. Support. You will provide reasonable technical and
product support for Apps as requested by end users or us or as
described in our Program Policies. Your technical support will include
levels of availability, response times and technical skills that are
at least equivalent to those for the support you provide to end users
of Similar Services. Without limiting the previous sentence, at a
minimum you will respond within 24 hours to any support request that
we identify as critical, and in all other cases within five business
days of request from an end user or us.
o i. List Price. The “List Price” for an App is an amount
that does not exceed, at any time, the lowest list price or suggested
retail price for such App (including any similar edition, version or
release) available or previously available on any Similar Service or
the lowest actual price at which you make or made such App available
for sale through any Similar Service. You will update the List Price
for each App as necessary to ensure that it meets the requirements of
this section 5i.
* 6. Royalty Payments and Reporting
o a. Royalties. Subject to the terms of this paragraph, we
will pay you Royalties approximately 30 days after the end of the
calendar month in which the applicable sale is made. At the time of
payment, we will make available to you a report detailing sales of
Apps and corresponding Royalties. All payments will be made in US
dollars (US$). If you are located in the United States, you will
provide us with information on a valid US bank account in your name,
and we will make payments to that account via Electronic Funds
Transfer (“EFT”). If you are located outside the United States, we
will pay you via check sent to a mailing address you provide for such
purpose. We are entitled to accrue and withhold payments, without
interest, until the total amount due to you (net of any tax
withholding, as further described below) is at least US$10.00 for
payments we make via EFT or US$100.00 for payments we make by check.
You may not maintain any action or proceeding against us with respect
to any report or payment unless you commence that action or suit
within 6 months after the date the report or payment was due. If we
pay you a Royalty on a sale and later issue a refund or credit to the
end user for such sale (or receive a chargeback related to the sale),
we may offset the amount of the Royalty we previously paid you against
future Royalties or other amounts that would otherwise be payable to
you under this Agreement, or require you to remit that amount to us.
We may also withhold and offset any sums you owe to us against amounts
that are payable to you. If a third party asserts that you did not
have all rights required to make available an App to us, if we
determine that you may be in breach of this Agreement, or if we have
other claims against you, we are entitled to hold all Royalties
pending resolution of such issue. When this Agreement terminates, we
may withhold all Royalties due for a period of three months from the
date they would otherwise be payable, in order to ensure our ability
to offset any end user refunds or other offsets to which we are
entitled.
o b. Taxes. We are responsible for collecting and remitting
any taxes imposed on sales of Apps to end users. You are responsible
for any income or other taxes due and payable resulting from our
payments to you. Accordingly, unless otherwise stated, the amounts due
to you hereunder are inclusive of any taxes that may apply to such
payments. We maintain the right, however, to deduct or withhold any
applicable taxes payable by you from amounts due from us, and the
amounts due, as reduced by such deductions or withholdings, will
constitute full payment to you.
* 7. App Availability; Withdrawal. We may determine in our
discretion to make any App available through our program. We may stop
any transaction, or take other actions as needed to restrict access to
or availability of any Content that does not comply with this
Agreement or that otherwise might adversely affect end users.
Inclusion of the App in our program, or any withdrawal of an App, does
not relieve you of responsibility to ensure the App complies with this
Agreement or to perform other obligations under this Agreement.
Subject to other terms of this Agreement, you may withdraw an App from
further sale through our program as of a specified date by giving us
notice. We will use commercially reasonable efforts to stop selling
the App within 10 business days after we receive such notice, and
within 5 business days after such receipt in connection with a
withdrawal request which you’ve designated as necessary because of an
unexpected loss of (or third party claim related to) the rights
required under this Agreement. You will immediately notify us if you
unexpectedly lose such rights or become aware of a third party claim
related to these rights. Any withdrawal by you will apply only to
future end user purchases after the withdrawal date and not to
purchases that have already occurred, unless we otherwise determine in
our discretion.
* 8. Term and Termination; Suspension. The term of this Agreement
(the “Term”) will begin on the date you click to accept it and will
continue until you or we terminate it. We are entitled to terminate
this Agreement and access to your program account at our discretion
with or without advance notice to you. You are entitled to terminate
at any time by giving us at least 10 days advance written notice, in
which case we will stop selling the Apps as of the date your
termination takes effect. We may also suspend your participation in
our program at our discretion with or without notice to you. Following
any termination or suspension, we may fulfill any end user orders for
the Apps pending as of the date the termination or suspension takes
effect. Also, unless we otherwise determine in our discretion, any
termination or suspension will not affect further access, downloads or
re-downloads of Apps by end users who have purchased the App before
the date the termination or suspension takes effect, nor their rights
in previously-downloaded Apps. We are not obligated to return copies
of any Content or other materials that you provide. The following
provisions of this Agreement will survive termination of this
Agreement: Sections 4, 5a, 5b, 5c, 5d, 5e, 5f, 5h, 6, 9 through 14,
all Developer representations and warranties in this Agreement, and
any other provisions that, by their nature, are intended to survive.
All rights to Apps acquired by end users will survive termination.
* 9. Representations and Warranties. You represent, warrant and
covenant that:
o a. You are at least the legal age of majority and that you
are able to form a legally binding contract. If Developer is a
business or other legal entity and not an individual, then the
individual entering into this Agreement on Developer’s behalf
represents that he or she has all necessary legal authority to bind
Developer to this Agreement;
o b. You have the full right, power, and authority to enter
into and fully perform this Agreement;
o c. Before providing us any Content, you will have obtained
the rights necessary for the exercise of all rights granted under this
Agreement, and you will be solely responsible for and will pay any
licensors or co-owners any royalties or other monies due to them
related to such Content;
o d. None of the following will violate any Law, contain any
defamatory material, or violate or infringe any intellectual property,
proprietary, or other rights of any person or entity (including
contractual rights, copyrights, trademarks, patents, trade dress,
trade secret, common law rights, rights of publicity, or privacy, or
moral rights): (i) the exercise of any rights granted under this
Agreement; (ii) any materials (including advertising) embodied in the
Content; (iii) the sale or distribution of the Content as authorized
in this Agreement; or (iv) any notices, instructions or advertising by
you for or in connection with any Apps;
o e. Your Content will not contain any viruses, spyware,
“Trojan horses,” or other “malware” or harmful code, and will not
cause injury to any person or damage to any property; and
o f. You will include any attributions, copyright
information and other notices, terms and conditions that may be
required to be provided to end users (e.g., as part of Developer’s
EULA) based on your use of third party “open source” software or other
third party intellectual property in any App. You will also promptly
make available to us, end users and any other third party that is
entitled to it, the source code corresponding to any App or portion
thereof if and in the manner required by applicable third party terms
and conditions (e.g., open source software licenses).
* 10. Indemnity. You will indemnify, defend and hold us
(including, and any respective officers, directors, employees,
contractors and assigns harmless from and against any loss, claim,
liability, damage, action or cause of action (including reasonable
attorneys’ fees) that arises from any claim relating to any Content,
or from any breach of your representations, warranties or obligations
set forth in this Agreement (individually, a “Claim,” and
collectively, the “Claims”). You will not consent to the entry of a
judgment or settle a Claim without our prior written consent, which
may not be unreasonably withheld. You will use counsel reasonably
satisfactory to us to defend each Claim. If we reasonably determine
that a Claim might adversely affect us, we may take control of the
defense at our expense (and without limiting your indemnification
obligations). Your obligations under this Section 10 are independent
of your other obligations under the Agreement.
* 11. Publicity and Confidentiality. You will: (a) protect
information made available by us that is identified as confidential or
that reasonably should be considered confidential; (b) use this
information only to fulfill your obligations under this Agreement; and
(c) either destroy or return all such information to us promptly when
the Agreement terminates (and, upon request, confirm such destruction
in writing). This paragraph covers all confidential information
regardless of when you receive it. Unless you have received our
express written permission, you will not use any trademark, service
mark, commercial symbol, or other proprietary right of ours, issue
press releases or other publicity relating to us or this Agreement, or
refer to us in promotional materials.
* 12. Disclaimers and Limitations of Liability. THIS PROGRAM AND
ANY APP STORE MATERIALS ARE PROVIDED “AS IS.” WE WILL IN NO EVENT BE
LIABLE FOR ANY LOSS OF DATA OR CONTENT, LOSS OF PROFITS, COST OF COVER
OR OTHER SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT, EXEMPLARY OR
RELIANCE DAMAGES ARISING FROM OR IN RELATION TO THIS AGREEMENT, OR FOR
ANY EQUITABLE REMEDY OF DISGORGEMENT OR OTHERWISE, HOWEVER CAUSED AND
REGARDLESS OF THEORY OF LIABILITY. IN NO EVENT WILL OUR LIABILITY
HEREUNDER EXCEED THE AMOUNT OF FEES DUE AND PAYABLE TO DEVELOPER UNDER
THIS AGREEMENT FOR THE TWELVE-MONTH PERIOD PRECEDING SUCH CLAIM. WE
SPECIFICALLY DISCLAIM, WITH RESPECT TO ALL SERVICES, SOFTWARE, CONTENT
OR PRODUCTS PROVIDED BY OR ON BEHALF OF US IN CONNECTION WITH THIS
AGREEMENT OR THIS PROGRAM OR APP STORE MATERIALS, ALL WARRANTIES,
EXPRESS, IMPLIED, OR STATUTORY, INCLUDING THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND
NON-INFRINGEMENT. YOU ACKNOWLEDGE AND AGREE THAT WE CANNOT ENSURE THAT
CONTENT SUBMITTED BY OR ON BEHALF OF YOU WILL BE PROTECTED FROM THEFT
OR MISUSE, AND WE WILL HAVE NO LIABILITY ARISING FROM A FAILURE OF ANY
SECURITY TECHNOLOGY OR PROCEDURE OR OF ANY END USER TO COMPLY WITH ANY
TERMS OF USE REGARDING THIS PROGRAM OR OTHERWISE.
* 13. Agreement Changes. We reserve the right to change this
Agreement at any time in our discretion. We will give you notice of
the changes by posting an updated version of this Agreement online or
by emailing you at an email address you have provided. Changes to the
program fees or payment of Royalties will be effective 30 days after
we post them or otherwise notify you of them. Any other changes to the
Agreement will be effective as of the date we post them or otherwise
notify you of them, unless we specify a different effective date when
we make a particular change. You are responsible for checking for
Agreement updates. Your continued participation in the program after
changes to this Agreement take effect will constitute your acceptance
of the changes. If you do not agree to a change, you must stop
participating in this program and terminate this Agreement.
* 14. General. This Agreement may not be amended except in writing
signed by both parties or as provided in Section 13 above. If any
provision of this Agreement is held invalid by a court with
jurisdiction over the parties to this Agreement, such provision will
be deemed to be restated to reflect as nearly as possible the original
intentions of the parties in accordance with applicable law, and the
remainder of this Agreement will remain in full force and effect. The
word “including” will be interpreted without limitation when used in
this Agreement. The parties to this Agreement are independent
contractors. Each party will bear its own costs and expenses in
performing this Agreement. We may use one or more subcontractors to
exercise our rights and perform our obligations hereunder. We will be
responsible for ensuring that our subcontractors comply with the
applicable portions of this Agreement when performing for us or on our
behalf. Our failure to enforce any provision of this Agreement will
not constitute a waiver of our rights to subsequently enforce the
provision. You may not assign any of your rights or obligations under
this Agreement, whether by operation of law or otherwise, without our
prior written consent, except that you may assign all of your rights
and obligations under this Agreement to any corporation or other
entity without consent in connection with a merger or the sale of all
or substantially all of your assets as long as you give us written

[via TalkAndroid]

View full post on Android Phone Fans

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Amazon Android app store terms and conditions leak


By now, you’ve heard about Amazon’s rumored foray into the Android application business by means of their very own app store. Well, what appears to be the store’s terms and conditions have leaked, and if the document is legit (and it looks to be), these rumors are quickly going to become reality.

The T&Cs reveal some information about the developer royalties – “equal to the greater of (i) 70% of the purchase price or (ii) 20% of the List Price” – along with the rumored $99 yearly fee and the fact that Amazon retains the right to modify developer binaries to include their own DRM.

Furthermore, Amazon also must retain a free copy of each title so that users who have already purchased the app have the option to re-download it later, even if the developer pulls the app from sale. There still has not been an official announcement from Amazon, but based on this evidence, we’re pretty sure it’s coming.

Continue after the break to read (the extremely long) Amazon Android app store terms and conditions.

Read More…

Amazon Android app store terms and conditions leak



View full post on Google Android News Android Forums

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Amazon launching app store for Android


Amazon is taking full advantage of Android’s open source theology, and is creating an app store for their company on Google’s platform. While details are still sketchy, here’s what we do know:

  • For each sale of an App, we will pay you a royalty equal to the greater of 70% of the purchase price or 20% of the List Price as of the purchase date (70/30 is standard, this 20/80 split is somewhat odd and confusing)
  • The List Price is apparently in place so that you can’t sell your app cheaper on other “similar services” — meaning other app stores, presumably
  • The “similar services” should also include the forthcoming Chrome Web Store, if I’m reading this correctly
  • There is a $99 fee to be a developer in this program (the same as Apple’s iOS developer program)
  • It seems like if your app is available on other platforms, you have to make sure to update it at the same time on Amazon’s store that you do in any other store (this will piss off a lot of developers)
  • Apps will have to be laced with Amazon DRM — meaning they will only work on devices they approve (obviously)
  • Amazon has the right to pull any app for any reason (obviously)
  • Apps can also be shown on amazon.com (this is up to Amazon)
  • You can offer free apps
  • The app store is U.S.-only (at least for now)
  • This part is interesting too: “We have sole discretion to determine all features and operations of this program and to set the retail price and other terms on which we sell Apps.”

Amazon’s move to an app store is hot on the heels of Verizon’s upcoming V Cast apps. Be sure to let us know what you think in the comments!

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Verizon posts Droid2 R2-D2 launch party store list


Droid2 R2-D2

Self-proclaimed Jedi rejoice, for the Star Wars™: The Empire Strikes Back™ DROID™ R2-D2™ is a Special Edition DROID 2 coming September 30! Apologies if that’s too many trademarks for your eyes to handle.

Below is the list of store for the official Verizon Wireless launch party. Have a look, post a Buzz, Twitter, Facebook status, etc, etc. to ensure you’re all there in fine form (in costume hopefully) to pick your own R2-D2 Droid 2 up.

Don’t worry, we all think it’s cool on the inside! Seriously, I’m actually envious it’s not in Canada!

Verizon Droid2 Launch Party Store List

View full post on Google Android News Android Forums

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Google Voice app makes its way into Apple’s App Store


We’ve seen it before, but perhaps this one is here to stay. Apple has allowed a Google Voice app called GV Connect to be published to their App Store, which brings all the features of Google Voice to iOS for $2.99.

Apple has a pretty tumultuous history with Google Voice apps, having approved several in the past, only to pull them later for doing things the iPhone already does, such as SMS.  GV Connect is not the only Google Voice app submitted to Apple in recent days, and several more may soon pop up in the App Store.

A small victory for Google? Perhaps.  However, we certainly will not be surprised if these apps mysteriously disappear from the App Store.

View full post on Google Android News Android Forums

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Nokia’s Ovi Store Getting In-App Purchasing, Ads, More Carrier Billing


Nokia’s Ovi Store Getting In-App Purchasing, Ads, More Carrier Billing
Nokia is bringing in-app purchasing and advertising to apps downloaded from its Ovi Store, as the handset maker tries to increase revenue to developers and itself from the apps craze.

Read more on paidContent.org via Yahoo! Finance

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